Search results

  1. T

    Main Map File Could Not Be Opened!

    I was trying to open my map but it can't. The error message says "Unable to load file. -Main map file could not be opened" is there any way to fix this? I need your help.
  2. T

    Cliffs Change?

    Is there anyway to make the entire tileset Ashenvale even if when you created the map the tileset was set to Barrens? I need this to change the cliff tiles because i changed my mind about the terrain. (Only Ashenvale Cliff Tiles needed)
  3. T

    Damage taken is equal to physical?

    Is it possible to detect if damage taken by a unit is physical in GUI? Is it in one of the conditions? Thanks in advance
  4. T

    Dota's Sprout Request

    can anyone show me how to make the ability "Sprout" in Dota which basically surrounds the target in trees when casted?
  5. T

    Pick Trees then Count?

    Is there a GUI way to pick destructibles around a unit then get the number of destructibles and save it as a variable?
  6. T

    Trees Resurrect?

    how do you make trees resurrect every couple of seconds like the one in DoTA?
  7. T

    Stacking Flags?

    what is the option "stacking flags" on the ability Cold Arrows for?
  8. T

    Regain Speed Over Time?

    How do you make an ability slow the unit then the unit regains speed over time? IE: Unit casts "Slow" on target. Target has 300 ms and is reduced to 150. Target gains 25% of their ms per second for 4 seconds. Thanks for all who will help
  9. T

    How to use loops?

    How do you use the From Integers A to something... i have no clue how to use this.
  10. T

    Local Variables?

    How do you make Local Variables? Also, how do you make spells MUI?
  11. T

    is jass mui?

    if you make a jass spell is it automaticaly an mui spell? sorry but i was just really curious and know nothing about jass
  12. T

    Stop Channeling ability detection?

    How do you detect in a trigger if a unit stops channeling an ability like in Dota's Illuminate?
  13. T

    1 hero per game

    how do you make it so that when a player picks a hero, it will be removed from the tavern selection?
Top