its in GUI, i not too sure if someone had created it, but theres some people asking in the forum
there is 5 triggers
afk
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions...
is there a way to make the icons in multiboard as big as they are originally?
also i saw
Leaderboard - Change the display style for Player 1 (Red) in (Last created leaderboard) to Show the label, Show the value, and Show the icon
but the problem is i dont see a set leaderboard icon function...-.-
ok, i am trying to make a map where there is different shops that sells/pawn stuff at different prices, i need someway to display the shop prices/quantity to them
there are up to a 100 different items, currently only 45, but i want it to support up to 100
and about 7+ shops
multiboard would...
ok, i have an item that resets ability cooldown for the hero
but evidently i want it unusable if theres no ability to cooldown
also, i want to display this error msg "Only Heroes that have learned spells not in cooldown can use this item"
this is originally from Tome of Retraining(the error msg)...
i read this http://forums.dota-allstars.com/index.php?showtopic=231112
its really cool, its not only dota, its altering wc3 as a whole
but what interest me is
they can make wc3 use a model other than that specified by the map
in this case is because some of dota heroes uses ancient protector...
i read this http://forums.dota-allstars.com/index.php?showtopic=231112
its really cool, its not only dota, its altering wc3 as a whole
but what interest me is
they can make wc3 use a model other than that specified by the map
in this case is because some of dota heroes uses ancient protector...
eh, i searched, but i cant find info about this
what does
SetUnitPropWindow do?
alternatively its called
Animation - Change (Triggering unit) prop window angle to (real)
in GUI
i want to add MS to some units over time
but i am worried about the interactions with certain skills like windwalk
supposed i want to add 50 MS to a unit, WW doubles MS, and base MS is 100
if i code like this
setMS = currentMS+50
however, does the getcurrentMS includes the temporary MS...
need help end channeling spell (fixed, imperfectly though)
the channeling spell is hide, which cause surrounding buildings, ancients to become invisible
function Trig_Hide_Conditions takes nothing returns boolean
return ( GetSpellAbilityId() == 'A01E' )
endfunction
function...
i am trying to make a unit with more inventory than 6
like it have a bag as item which can be hotkeyed to open to reveal even more space
i tried unit use item>item=bag>remove items currently in inventory, store in variable>put items in variable 2 to inventory
but there is a problem, cooldown...