why does the cloud model dissapear when near corner of the screen?
has anyone ever noticed this?
can anyone advise how to edit the model so it wont has this problem?
(i am asking because i want to use this model with very large scale, it will look weird
if it suddenly just dissappear)
Hi,
how can i make a normal unit with selection behavior like "ward"?
(it means the unit are not selected when u drag select)
if i tick unit classification as ward, it cannot move or cast spell
any other idea?
hi,
I want to make special effects when a building is in "Stand Work" animation without edit the model.
how could i find an trigger event that detects the animation name?
please enlighten me
thanks!!
how can i make a normal flying unit, cannot fly over a certain building?
It is because i am making a very tall buildable tower, but it looks weird when
flying units can fly through the tall building.
Doodads\Cityscape\Props\City_Fountain\City_Fountain.mdl
i make a buildable Fountain using this model, but problem is when it is destroyed,
the fountain model won't dissapear and stays there.
this model dont have death animation,
can someone edit this model for me so at least it will...
I wan to make a spell that creates a destructible doodad
the problem is, when the destructible is created through trigger,
it will appear in hidden fog.
it means other player will know u cast the spell even if it is not revealed through fog
how can i fix this?
please help
Hi, How can I make my peasant to build basic and advanced building like starcraft scv?
and how to make peasants cannot cooperate to build a building? (only1 peasant per building and cannot help others)
Hi,
I make a unit where its turn rate is very slow,
but i found that it often starts attacking before finish turning.
How can I make the unit to only start attack after finished turning?
If during a LAN game or online game doesn't have observers, if I set to chat to observers, can other players see my message? Or the message no one can view except me?
Hi
I make the Unholy Frenzy spell that can target enemy units only.
How to make the spell can also target enemy units with spell immunity without changing the ability into hero ability?
Currently i cannot target that kind of units.
Lets say that a group variable has 20 people,
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Set UNIT = (Picked unit)
Set UNITPOS = (Position of UNIT)
Custom script: call RemoveLocation (udg_UNITPOS)
Unit Group - Pick every unit in Group and do...
If i create a unit by using trigger, should i set a unit variable for it, or next trigger just use "last created unit" is enough if I wont refer to them in future?
Hi. I have tried all my best to fix my problem, but i cant fix it so i come here.
I believe u guys know the ability "Pocket Factory". I modify the spell to have the missile animation only, with no factory (I replace it with 0.01 second dummy).
So, the special spell that i create will have...