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    Recent Highlights

    Cossack Red Rhythm (II) The Hourglass is a Great Metaphor Series (me playing with the hourglass metaphor with short poems in different styles)
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    Base for Smash Bros Rank Icon

    Obviously needs to be Shrunk'd and x5'd, posted cuz some people can't handle imageshack >.> Let me know what you guys think; credit to Nintendo/Sakurai and his SSBB team for the original image.
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    Story Rewriter Thread

    The Rules First post is a single sentence. Every successive post adds an idea or element to it. No posting twice in a row. The goal is to add as much as you can with as few words as possible. Example: 1) We were standing in the rain. 2) We stood outside of the restaurant in the rain. 3) Two...
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    All Players on Same Force

    Ok so I have all my players on the same force, because it's supposed to be a FFA type deal, and I would like to have it so that when you push the start button, the game starts, and that's that, but on BNet, I get an error message: "All players are on the same team." Any workarounds?
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    The RuneKings! v.00 Alpha Release

    The RuneKings! (Projectile Arena | v.02 Beta) The RuneKings! v.02x Changelog: Concept: RuneKings duke it out using a projectile-based attack system. Last man standing wins! Fast paced and fun map! Gameplay: -Grab your RuneKing and start firing away! There's a power shot which is...
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    Weird issue w/ particle system

    I'm trying to make 8 summomable wisps rotate at fixed angles around a unit as I summon them, which works fine, except somewhere in there I lose some data and the angle gets set to the angle of the first wisp :x. Basically, all of the wisps are created correctly (tested this out plenty), but...
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    Region moving question:

    Question: Does this move the entire region when I move the rect? set myReg = CreateRegion() call RegionAddRect(myReg, myRect) call MoveRectTo(myRect, newplacex, newplacey) If not, is there any way to move a region so I can detect things that go into it? I'm trying to...
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    Super Smash Bros.

    This would be a helluva fun programming project! Anyone want to help out? We could start out with just the 64 version characters, and later include the melee characters if we wanted. (no debates on which is better lol plz) Awesome stuff to include: - Percentage based damage and knockback...
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    Code for Review

    Sup kids, it's Technomancer, I'm posting up my new timer system here for review and a little polishing. The Goals of this system: -To create a global timer object that can handle/influence any user created unit -To allow the user to completely customize or custom-build any functions he...
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    Couple of weird syntax errors:

    Hey, the code so far is ugly, but this is for a new timer system that I'm working on. // These functions and structs are the core of the hit n' run library. // // DOCUMENTATION // I'm generally bad at documentation so please, if you would like anything explained, // please, PM me...
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    Frustrating Issue

    Going to be some code here, so bear with me, it's under construction so poorly commented but should be readable to anyone who has done this before. I'm trying to make a unit based shooting system using the skill stasis ward as the target (projectiles (units) fly from the angle of the shooter...
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    To Destroy or Not to Destroy

    Here's the code, moves my flying frog or whatever to wherever: function Projectile_Move takes nothing returns nothing local timer t = GetExpiredTimer() local string s = GetAttachmentTable(t) local trigger trig local string strig local real ang = GetTableReal(s, "ang")...
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    Pathing Blocker issues

    I followed the pathing blocker tutorial here: http://world-editor-tutorials.thehelper.net/pathmaps.php And created a custom pathing blocker just to block off areas for walking but not for building, however, I can't find an invisible building model to put them on, nor do I know how to make a...
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    Question about a filter for filtering a group to a specific type

    Ok so here's the function in question: function UnitTypeEquals takes unit un, unittype utype returns boolean return GetUnitTypeID(un) == utype endfunction I copied it and modified it from a dummy GUI script I put together (to get the JASS code) but I need to apply it to a general...
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    Hustle and Bustle - Fun/Simple Map *beta .01

    Bustle and Hustle! v.01 alpha (under development) Ok, so this is gonna be my first map, but I've done some starcraft here and there and I code well (picked up JASS in no time flat). Concept To make a fun, non-conventional and playable map with good variety in gameplay and style. Secondary...
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