do anyone here know where i can find the missile mdl used by raijin of dota? it is something like serpent ward's missile but bluish... thanks...
here's a screenshot...
Hiya there...
Badly need skinner here. Will someone skin Grom Hellscream (the red one) here for me? Should look like this one (except for the helm of course.)
One more thing: Can someone tell me how can i have the hellscream's axe replaced with the sword shown on this pic? thanks...
Calling creative minds; Need ability ideas for Blademaster
Badly need ability ideas here... not for another AOS style map or something, but for a hero simply for WC3 TFT.
Here are the points to consider for my hero. (Yes, only one hero.)
1. Movespeed: - Slow
About 280-290. He's...
Help please for damage dealing on spell casting...
i'm making a spell....
an active spell that will deal damage equal to 75%/100%/125%
of caster's damage taken from last 5 seconds plus his (caster's) attack damage...
now i have these codes, but still i can't figure out
how to deal those...
Hunter in the Night; are these leaking?
hi there.. it's me again asking questions...
almost a year ago, i tried to emulate dota's hunter in the night skill.
now i have these codes that i simply copied from somewhere.
here's the codes. are there any leaks or something here?
Nighttime...
once i've downloaded an unofficial dota map. in official dota map, when you entered "-ms"; there's a prompt that shows your hero's movespeed. but in the unofficial map, though, when you type it, the prompt shows the highlighted unit's movespeed. how is it done?
in dota, there's a command when you typed a message will level up your hero according to the typed number, for example you typed: levelup 25, then the hero your selecting will level up according to the number specified... how is it coded? thanks in advance .
how can i make a spell (a passive one) that regenerates a unit's missing hp... lets say: "... regenerates 1/2/3/4% of the unit's missing HP per second. i think it has.. somewhat similarity to healing ward's... am i correct? i know that it is codeable 'cause i've encountered such skill before...
hey guys... just wanna hear some feedbacks from you
is it possible to make a trigger that causes the unit from attacking twice just like Dota's Geminate Attack, but instead of cooling down, triggered in every attack, let's say in every 6/5/4 attacks, just like the old Overload (w/c is Storm...
is it possible to make a code in GUI that turns on and off a skill when the hero is in blighted area? ie: an endurance aura that turns on when the hero is in blight and turns off when not on blight... thnx in advance ^^
how can two different effects show only one buff in the status queue?
example: i will make a resilience aura; gives increased HP regen and improved
armor, based from unholy aura and devotion aura, but the status
queue shows two different buffs...
help!
EDIT: changed endurance...
i have searched the forums and followed instructions... but
i still have problems triggering the ability right...
why does the skill keep going back to level1
when night/day breaks?
CHECKDAY:
Check Day
Events
Game - The in-game time of day becomes Equal to 6.00...