I have a Unit using Preserver C model.
I gave it an ability of of Effect-target type named "abil1".
Now I added an actor that will play the unit's attack animation when he cast the ability "abil1".
It works apparently, but after the attack animation played there is a short duration where the...
I am trying make a shield buff on a unit but i want it in such a way that the value of the shield would seem like just for one time use.
So I wanted the max shield to be always just as much as the current shield up to the point that it is depleted.
Any method is acceptable, but i prefer using...