I'll give that Table system a try. Can anyone teach me how to use it though?
So for example, say using a Hashtable, my function would be like this:
call SaveInteger(udg_Hashtable_Global, StringHash("blahblah"), GetHandleId(u), i)
What would I write to save that using the Table system...
@Dude: I am using NewGen, so that's fine. I thought structs were like private globals, transferring data between functions within the same trigger. I need to know how to store data and retrieve it in an entirely different trigger.
@Laiev: So this is a system that calls hashtables but just makes...
Is there a way to pass data between different triggers without using global variables or hashtables? I've recently switched from GUI to Jass and I want to know if there is a better way to do it than hashtables.
Lol, wow. There are at least 3 and I couldn't think of a single one. I'm curious though, would Unholy Frenzy and negative value Rejuvenation credit the proper killer? Unholy Frenzy is usually used for ally units and Rejuvenation is a healing spell. If I wanted to detect the killer, would they...
I can't think of a base spell that is single target and deals damage per second. I don't want to use Shadow Strike because of the green numbers and I don't want to use a spell like Doom where it will silence them. I just want a flat damage per second. I don't know why I can't think of one...
You mean the caster's spell, right? I suppose that might work for Volcano, but I'm not sure how that'll work for the Wounding Spear. It's an orb effect.
I've been searching through for a while, but I couldn't find the solution or the reason.
The spells that I'm having trouble with are the extremely simple types where after the effect goes off, a dummy unit is created and is ordered to cast another spell at the same target. What's really weird...
When I saw "Korea" and "Probe," the first thing that came to mind was Starcraft. Got confused when I actually read the post and realized it had nothing to do with SC.
So theoretically, if I wanted to add 500 HP, I'd just have to run the loop 500 times, assuming each loop gave 1 bonus HP?
I'm still curious on why my +HP system didn't work.
That vid is win.
If critical strike is orb effect, why does lifesteal work? That's what I never understood. Is lifesteal an exception to critical strike?
I'm trying to figure out a way to add maximum HP to a unit. I'm using the +Maximum HP spells that are based on items that give bonus hp. Since those abilities can only have 1 level, I used binaries to add the specific amount. For some reason, the trigger won't add the amount I tell it to.
I...