What is the easiest way to fix this trigger so that after someone leaves or is defeated the actions aren't spamed every second?
Events
Time - Every 1.00 seconds of game time
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All...
Is there a gameplay constant i need to change because if i try upgrading a building to another one for the forth time wc3 just shuts down without an error message.