So I've used this custom script to destroy a trigger after it runs:
Custom script: call DestroyTrigger( GetTriggeringTrigger() )
But I want one of my triggers to destroy another trigger when it runs, so I tried this:
Custom script: call DestroyTrigger( udg_mytrigger )
Adding that line...
This is a system that makes spell casting in Warcraft a lot more dynamic. Any spells you choose can have a casting time during which a bar fills up. When the bar is full, the spell is cast. (If you have played WoW or similar games you know what I'm talking about.) The system is fairly...
The unit gets the Phoenix ability and the level correctly, but doesn't cast... this is frustrating because for my spell, (much more complicated trigger) I need a dummy to cast Phoenix. Why won't it work?
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions...
Hi,
I'm trying to terrain a "dungeon" in my map, but the tileset I chose only has grass cliff and dirt cliff. I have Newgen, so I am able to add more cliff tilesets... but it doesn't give me the option to actually make cliffs out of them.
So, is there a way to get that cliff type available...
I just downloaded Newgen from the link in this forum, and when I opened my map with it, it said "This map has been saved by a more recent version of the editor. It may contain data that is not supported by this version. Continue loading map?"
If I click okay, everything seems to work like...
Game - Display to (Player group((Owner of (Triggering unit)))) for 5.00 seconds the text: Unit upgrade will o...
Will this leak the player group if is run multiple times? I'm guessing it does, but I don't want to have to go through my entire map if it doesn't. I looked at the tutorial for...
I thought there was a way to set a unit's location by coordinates in GUI. Was I incorrect? I can't seem to find the function. Do I need a custom script? If so, what's the script if my x and y are variables?
Thanks a lot! +rep to helpful stuff
Background:
I'm making an RPG, and there's going to be an instance where you approach a crypt, and go through the entrance. So now you're in an underground crypt.
Now, as you know, you can't actually go underground in warcraft III. So I put a region at the entrance of the crypt, and when you...
Hi,
Simple question here:
So I have a granite golem creep owned by neutral hostile on my map, and it casts hurl boulder on my hero when my hero approaches it.
This is great. How do I get a custom creep to cast a custom spell without specifically having to trigger each cast?
Thanks...
So I'm struggling with this issue... and I've never seen it be a problem in a good map.
I'm making an RPG and I want people to be able to control their own camera (i.e. not have it locked), but obviously they can't be able to see the map, so I have black mask enabled. Unfortunately, when the...
These are what I consider to be my two best signatures. I don't think they really showcase the range of styles I am capable of... but whatever, they're the most professional looking.
Please comment/suggest stuff.
(Made in Photoshop)
If I have chance to deflect set to 0, does that mean my defend will do nothing? Basically, what I want the spell to do is this: you activate it, and you only take 50% of piercing damage, but there's no % chance to do anything else.
Is setting Data - Chance to Deflect to 0 what I want to do...
I was test running my map, and according to another person playing, XP wasn't being shared. He/she could've been wrong, but I don't really know: Hero XP - Global Distribution is set to true in my gameplay constants (if that has anything to do with it).
So, how do I enable XP sharing?
Thanks!
Tome Given
Events
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set point2 = (Position of (Triggering unit))
Set unitgroup = (Units of type Floating Tome)
Unit Group - Pick every unit in unitgroup and do (Actions)...
Why doesn't this work? In my init trigger I have this line:
Trigger - Add to Player 1 <gen> the event (Unit - A unit comes within 300.00 of MAINUNIT[1])
Player 1
Events
Conditions
Actions
Player Group - Remove (Owner of MAINUNIT[1]) from PlayersWithoutTome[(Custom value of...
Marked For Death 2
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in MarkedForDeath) Less than or equal to...
I was wondering several things about stacking:
What determines if two things stack? Can two devotion auras be made to stack with each other? What happens if there is a unit that is within range of a devotion aura that gives +3 and a devotion aura that gives +5?
Thanks!