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    Spell War Barrage

    War Barrage v1.1 by Magoiche GUI/JASS: vJASS MUI/MPI: MUI and MPI Leakless?: Yep Lagless?: Yep Requirements: NewGen and PolledWait2(Inside the Map) Import Difficult: Medium Description: Using his amazing skills of nanotechnology the caster create a etheral indestructable tank in...
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    Spell Kamikaze Slash

    Kamikaze Slash v1.3 by Magoiche GUI/JASS: vJASS MUI/MPI: MUI and MPI Leakless?: Yep Lagless?: Yep Requirements: NewGen Import Difficult: Medium Description: The caster enters in a milesecond of frenzy hiting the enemy with all its power. The hit is so powerfull that even the...
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    Dummy don't cast spells on a point

    I had this problem 3 times now. The other 2 i just changed somethings but now i need it. scope Wild initializer Initial private function Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A00D' endfunction private function Actions takes nothing returns nothing...
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    Spellpack Elemental Spells

    Elemental Requiem Elemental Requiem v1.3 by Magoiche Inner Lightning GUI/JASS: vJASS MUI/MPI: MUI and MPI Leakless?: Yep Lagless?: Yep Requirements: NewGen and PolledWait2(Inside the map) Import Difficult: Medium Description: Release a high wave of lightning inside the caster. After a...
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    Dummy only cast spell at one target in ForGroup

    I made this trigger to when i cast a spell, a dummy is spawned and some other dummies will cast Life Drain on units near. But only one dummy cast Life Drain. scope SuckingLight initializer Initial private function Conditions takes nothing returns boolean return GetSpellAbilityId() ==...
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    What is the eventid for TriggerRegisterUnitInRange?

    Read the title. Thanks =]
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    Thinking about boolexprs

    Once upon a time someone told me that in enum functions a null boolexpr leak. But i was tinking about that and noticed that when i use some BJ that call a enum function my boolexpr isn't null, so i belive it won't leak. Right? Or because a BJ it will leak and i have to inline/make it my own...
  8. M

    Simple question about libraries

    I was trying to make a library. Here she(i.i) is: library Lybrary public function PolledWait2 takes real duration returns nothing local real timeRemaining local real st=TimerGetElapsed( bj_gameStartedTimer) if st <= 0 then set bj_gameStartedTimer = CreateTimer()...
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    Question about enabling triggers and more...

    1. Is there a way to enable a trigger inside the same script? Example triggers: scope lol initializer Initial private function Actions takes nothing returns nothing call EnableTrigger( gg_trg_Untitled_Trigger_002 ) endfunction private function Initial takes nothing returns nothing...
  10. M

    TriggerRegisterUnitStateEvent problem

    I made this trigger to remove the spell when deactivate the skill. But now i noticed that if the mana ends the skill is deactivated but the other skill don't get removed. x.x I tried to the trigger to run too when the unit as 6 mana or less. scope InsanityDeactivation initializer Initial...
  11. M

    Little problem with a variable

    Well i made this simple jass trigger. When a unit get the spell it do the defend animation tag, realy simple. But i tried to do it in JASS but i got one error in the syntax cheker on JASScraft. function Conditions takes nothing returns boolean if ( GetLearnedSkill() == 'A000' ) then...
  12. M

    How to make a unit attack damage in a line and can attack ground?

    see the title. I tried to put Artillery (Line) but the damage wont go in a line =X It only damages the units in the aoe =X
  13. M

    Quick Question about Illusions

    IS there a way to make a illusion of a unit by triggers? (I don't have WE right now to test)
  14. M

    TD Dark TD

    Dark TD History The creatures of the hell realm are planing to attack the earth with all they got! Now the simple humans have to defend their lives and the lives of their loved ones with all they learned in life! The cruel battle takes place in the Twinlight realm where nor Darkness nor...
  15. M

    Questions about Fade Filters

    Ok i am trying to make some lthunders for my map. And i want it to make all screen go white when the thunders apear but i don't know how exactaly fade filters work =o I put White Mask and it is Black. Black Mask and is Black Too =O How do i make it go White? And if someone can teach me...
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    Preloading questions

    Some simple questions for preloading: 1) If i make in map init a unit give the spell and them remove the unit. This will preload the spell? and the unit? 2) Same as above count for itens? and Special Effects? Well only this 2 questions. =P
  17. M

    This spell trigger is driving me crasy! T.T

    Whem i cast the spell the WC crashes. Not much to say. I am with this problem for 2 days and can't solve it T.T
  18. M

    Tracking the channeling time of a spell

    Is there a way to track the time that the hero is chanelling a spell? (I can't test right now... This computer don't have WE and i get back to home probably at 5 PM)
  19. M

    Spell Trigger problem. (Very frustating)

    MA Settings Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to (==) Mystical Axe Actions Set MA_Caster = (Triggering unit) Set MA_CasterOwner = (Owner of MA_Caster) Set MA_CasterPosition = (Position...
  20. M

    Detecting the caster of the spell that killed a unit

    i am trying to detect the caster of the spell that killed a unit But i dunno. I REALLY dunno. T.T it is ok. But how to detect the unit that casted the spell that killed the unit?
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