War Barrage v1.1
by Magoiche
GUI/JASS: vJASS
MUI/MPI: MUI and MPI
Leakless?: Yep
Lagless?: Yep
Requirements: NewGen and PolledWait2(Inside the Map)
Import Difficult: Medium
Description: Using his amazing skills of nanotechnology the caster create a etheral indestructable tank in...
Kamikaze Slash v1.3
by Magoiche
GUI/JASS: vJASS
MUI/MPI: MUI and MPI
Leakless?: Yep
Lagless?: Yep
Requirements: NewGen
Import Difficult: Medium
Description: The caster enters in a milesecond of frenzy hiting the enemy with all its power. The hit is so powerfull that even the...
I had this problem 3 times now.
The other 2 i just changed somethings but now i need it.
scope Wild initializer Initial
private function Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A00D'
endfunction
private function Actions takes nothing returns nothing...
Elemental Requiem
Elemental Requiem v1.3
by Magoiche
Inner Lightning
GUI/JASS: vJASS
MUI/MPI: MUI and MPI
Leakless?: Yep
Lagless?: Yep
Requirements: NewGen and PolledWait2(Inside the map)
Import Difficult: Medium
Description: Release a high wave of lightning inside the caster. After a...
I made this trigger to when i cast a spell, a dummy is spawned and some other dummies will cast Life Drain on units near.
But only one dummy cast Life Drain.
scope SuckingLight initializer Initial
private function Conditions takes nothing returns boolean
return GetSpellAbilityId() ==...
Once upon a time someone told me that in enum functions a null boolexpr leak.
But i was tinking about that and noticed that when i use some BJ that call a enum function my boolexpr isn't null, so i belive it won't leak. Right?
Or because a BJ it will leak and i have to inline/make it my own...
I was trying to make a library.
Here she(i.i) is:
library Lybrary
public function PolledWait2 takes real duration returns nothing
local real timeRemaining
local real st=TimerGetElapsed( bj_gameStartedTimer)
if st <= 0 then
set bj_gameStartedTimer = CreateTimer()...
1. Is there a way to enable a trigger inside the same script?
Example triggers:
scope lol initializer Initial
private function Actions takes nothing returns nothing
call EnableTrigger( gg_trg_Untitled_Trigger_002 )
endfunction
private function Initial takes nothing returns nothing...
I made this trigger to remove the spell when deactivate the skill.
But now i noticed that if the mana ends the skill is deactivated but the other skill don't get removed. x.x
I tried to the trigger to run too when the unit as 6 mana or less.
scope InsanityDeactivation initializer Initial...
Well i made this simple jass trigger.
When a unit get the spell it do the defend animation tag, realy simple.
But i tried to do it in JASS but i got one error in the syntax cheker on JASScraft.
function Conditions takes nothing returns boolean
if ( GetLearnedSkill() == 'A000' ) then...
Dark TD
History
The creatures of the hell realm are planing to
attack the earth with all they got! Now the simple
humans have to defend their lives and the lives of
their loved ones with all they learned in life!
The cruel battle takes place in the Twinlight
realm where nor Darkness nor...
Ok i am trying to make some lthunders for my map.
And i want it to make all screen go white when the thunders apear
but i don't know how exactaly fade filters work =o
I put White Mask and it is Black. Black Mask and is Black Too =O
How do i make it go White?
And if someone can teach me...
Some simple questions for preloading:
1) If i make in map init a unit give the spell and them remove the unit. This will preload the spell? and the unit?
2) Same as above count for itens? and Special Effects?
Well only this 2 questions. =P
Is there a way to track the time that the hero is chanelling a spell?
(I can't test right now... This computer don't have WE and i get back to home probably at 5 PM)
MA Settings
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (==) Mystical Axe
Actions
Set MA_Caster = (Triggering unit)
Set MA_CasterOwner = (Owner of MA_Caster)
Set MA_CasterPosition = (Position...
i am trying to detect the caster of the spell that killed a unit
But i dunno.
I REALLY dunno.
T.T
it is ok. But how to detect the unit that casted the spell that killed the unit?