Hello everyone,
I have a problem concerning a simple buff comparison and unit group function.
The debug message shows that there are 0 units in the unit group.
Any solution?
My trigger look like these:
Ice Cold
Events
Unit - A unit Starts the effect of an ability
Conditions...
Hello,
My trigger won't fire, well at least the part where the Dummy Unit should heal the Unit (In other Words, the test floating text fires).
I created an Ability based on Channel for my Unit which has no effect (Point-Target) called Lesser Heal.
Lesser Heal (Dummy) is nothing else then...
Is it possible to arrange Skills in a Spellbook?
For example if I add a Skill and set the Button Position to (0,0) and another Skill to (0,1) etc., sometimes the skill have other arrangements.
(Even though I also added them in order at the Spell List.)
Attachment:
(x,y)
0,0 1,0 2,0...
Hi, folks!
Create Grave
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set TEMP_Point = (Position of (Dying unit))
Set UnitPosition[(Player number of (Owner of (Triggering unit)))] = TEMP_Point...
Hello,
The creep stands in front of the tower and gets killed.
What I want to do is that the creep goes to the farms, kills them and then heads to the tower to finish it off.
Is there any chance of getting this done?
Hello.
Campfire Reveal
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Flare (Campfire Ability)
Actions
Set TEMP_Point = (Position of (Casting unit))
Unit - Create 1 Dummy for (Owner of (Casting unit))...
Hey,
I want a creep to cast a spell with a random chance when attacked on the unit who is being targeted by the creep.
Imagine 3 units attack the creep. Unit 1 is being attacked by the creep, while firing the trigger it might happen that Unit 2 or 3 attack and Unit 1 has his "attack-cooldown"...
Imagine, 3on3: Team A wins all heroes of team b are dead but it doesnt warp back:
Start Arena Timer
Events
Conditions
Actions
Countdown Timer - Start Arena_Timer as a One-shot timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for...
Hey; I came up with this:
Unbezeichneter Auslöser 001
Ereignisse
Einheit - A unit Erwirbt einen Gegenstand
Bedingungen
(Unit-type of (Triggering unit)) Gleich Stash
Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
hello everyone,
i am working on a dodgeball system for my map based on the arrow ability of priestress of the moon a dota hero...
i want the "dodgeball" to be point target but still travel further and pierce
through units
i attached a map with what i have came up yet...
:banghead:
Hey :<
I picked up some Missile System and I want to change the functionallity to my needs. So this is set in the System: http://www.youtube.com/watch?v=4fXPQZQLWNA&translated=1
Set QJ_TargetPoint = (Target point of ability being cast)
If I cast the Ability, the missile will only move to...
I got a Skill where my Unit Jumps. The only problem that occurs, the unit is able to jump out of the map and back in. How do I resolve it to stay in the Playable map area?
Problem concerning the shared bounty system by andrewgosu.
function InitTrig_SharedBounty takes nothing returns nothing
set gg_trg_SharedBounty = CreateTrigger()
set ALLIE_INDICATOR = Condition(function SharedBounty_Allied)
call TriggerRegisterPlayerUnitEvent(...
Hello guys,
I am working on a rpg like map. Now, I am trying to balance the XP needed to level. The forumla is: Experience required = "Previous value" * "Previous value factor" + "Level" * "Level factor" + "Constant factor" and I got 2 different calculations.
First one:
Hero XP...
Here is my trigger:
Item Destroy
Event
Time - Every X seconds of game time
Bedingungen
Action
Game - Display to (All players) the text: All Items will be destroyed in 5 Seconds
Wait 1.00 seconds
Game - Display to (All players) the text: 4...