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  1. xAnaMorphine

    Buff comparison and the related problem.

    Hello everyone, I have a problem concerning a simple buff comparison and unit group function. The debug message shows that there are 0 units in the unit group. Any solution? My trigger look like these: Ice Cold Events Unit - A unit Starts the effect of an ability Conditions...
  2. xAnaMorphine

    Increase Camera Distance

    How to increase the Camera Distance ingame?
  3. xAnaMorphine

    Spell won't fire (Dummy Unit using Holy Light)

    Hello, My trigger won't fire, well at least the part where the Dummy Unit should heal the Unit (In other Words, the test floating text fires). I created an Ability based on Channel for my Unit which has no effect (Point-Target) called Lesser Heal. Lesser Heal (Dummy) is nothing else then...
  4. xAnaMorphine

    Arrange Skills in a Spellbook

    Is it possible to arrange Skills in a Spellbook? For example if I add a Skill and set the Button Position to (0,0) and another Skill to (0,1) etc., sometimes the skill have other arrangements. (Even though I also added them in order at the Spell List.) Attachment: (x,y) 0,0 1,0 2,0...
  5. xAnaMorphine

    Simple yet complicated revive trigger

    Hi, folks! Create Grave Events Unit - A unit Dies Conditions ((Dying unit) is A Hero) Equal to True Actions Set TEMP_Point = (Position of (Dying unit)) Set UnitPosition[(Player number of (Owner of (Triggering unit)))] = TEMP_Point...
  6. xAnaMorphine

    Changing creep behaviour

    Hello, The creep stands in front of the tower and gets killed. What I want to do is that the creep goes to the farms, kills them and then heads to the tower to finish it off. Is there any chance of getting this done?
  7. xAnaMorphine

    Dummy Unit - How to remove them?

    Hello. Campfire Reveal Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Flare (Campfire Ability) Actions Set TEMP_Point = (Position of (Casting unit)) Unit - Create 1 Dummy for (Owner of (Casting unit))...
  8. xAnaMorphine

    Forcing Unit to cast Spell on target Unit

    Hey, I want a creep to cast a spell with a random chance when attacked on the unit who is being targeted by the creep. Imagine 3 units attack the creep. Unit 1 is being attacked by the creep, while firing the trigger it might happen that Unit 2 or 3 attack and Unit 1 has his "attack-cooldown"...
  9. xAnaMorphine

    Heroes do not warp back

    Imagine, 3on3: Team A wins all heroes of team b are dead but it doesnt warp back: Start Arena Timer Events Conditions Actions Countdown Timer - Start Arena_Timer as a One-shot timer that will expire in 120.00 seconds Countdown Timer - Create a timer window for...
  10. xAnaMorphine

    Drop Item from Unit when Unit does not belong to Player who gave Item to Unit.

    Hey; I came up with this: Unbezeichneter Auslöser 001 Ereignisse Einheit - A unit Erwirbt einen Gegenstand Bedingungen (Unit-type of (Triggering unit)) Gleich Stash Aktionen If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
  11. xAnaMorphine

    dodgeball system

    hello everyone, i am working on a dodgeball system for my map based on the arrow ability of priestress of the moon a dota hero... i want the "dodgeball" to be point target but still travel further and pierce through units i attached a map with what i have came up yet... :banghead:
  12. xAnaMorphine

    Point Target Spell further then point

    Hey :< I picked up some Missile System and I want to change the functionallity to my needs. So this is set in the System: http://www.youtube.com/watch?v=4fXPQZQLWNA&translated=1 Set QJ_TargetPoint = (Target point of ability being cast) If I cast the Ability, the missile will only move to...
  13. xAnaMorphine

    Reduce Filesize of .wav or .mp3

    Am I able to reduce the Filesize of .wav or .mp3 files? I want to play a song in my map but it has 11mb. :<
  14. xAnaMorphine

    Unit is able to "Jump" out of the Map.

    I got a Skill where my Unit Jumps. The only problem that occurs, the unit is able to jump out of the map and back in. How do I resolve it to stay in the Playable map area?
  15. xAnaMorphine

    Convert Player to Integer? Shared Bounty System

    Problem concerning the shared bounty system by andrewgosu. function InitTrig_SharedBounty takes nothing returns nothing set gg_trg_SharedBounty = CreateTrigger() set ALLIE_INDICATOR = Condition(function SharedBounty_Allied) call TriggerRegisterPlayerUnitEvent(...
  16. xAnaMorphine

    What Formula should I use?

    Hello guys, I am working on a rpg like map. Now, I am trying to balance the XP needed to level. The forumla is: Experience required = "Previous value" * "Previous value factor" + "Level" * "Level factor" + "Constant factor" and I got 2 different calculations. First one: Hero XP...
  17. xAnaMorphine

    Using "wait", is it MUI?

    Here is my trigger: Item Destroy Event Time - Every X seconds of game time Bedingungen Action Game - Display to (All players) the text: All Items will be destroyed in 5 Seconds Wait 1.00 seconds Game - Display to (All players) the text: 4...
  18. xAnaMorphine

    Open Spellbook with 0 Mana

    Am I able to open a somehow?
  19. xAnaMorphine

    Disable Blizzard Experience

    Am I able to disable the whole Experience System of Blizzard through Gameplay Constants? Am I able to define my own ones then?
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