The thing is it dosnt drop the item now.
test
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Item-type of (Target item of issued order)) Not equal to (Item-type of No item)
Actions
If (All Conditions are True) then do (Then Actions)...
Yes and this code worked
* test Copy
o Events
+ Unit - A unit Acquires an item
o Conditions
o Actions
+ If (All Conditions are True) then do (Then Actions) else do (Else Actions)
# If - Conditions...
Alright Thanks alot!
EDIT:Something is wrong here.. the triggers dosnt even start when i test them.
test Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If...
I dont realy understand how you mean. You mean by using Item-type? Like Artifact and stuffs?
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Can i do this by trigger , if i set them as Variables?
Hello people!
Ive started a new RPG Project just to make the time flow and ive got one problem and
It's that i want diffrent classes to have diffrent weapons/armor
Example
A Rouge picks up a bow
It should drop and Say "You can't wield bows"
or if a Archer trys to pick up a sword...
Go with the villager models. Ive tryed it its so epic when you change your armor!
Edit:
Villager models make it more fun to play i mean it will be like WoW.
First of all Welcome to the forums! You will get so much better in the editor here! :)
On topic
Change Map initialization to Time - when its 1 sec in game. Dont know the real thing here cuz i dont got world edit on but ill edit later
You mean by the normal item classes? , ive already used them for diffrent weapons like Daggers,2h sword , normal sword etc etc.
i have seen a jass version of this where u only need the items id and what type of item it is and it will stop people from picking up wrong weapons.