Hi there, it's me again.
This time I'm on the forums because I'd like to save you some time. The next snippet allows you to create buildings very easily and rapidly. It requires:
Newgen
which should come with ObjectMerger.
//---HEADER---
// This file was made by Prozix.
// It...
Hello,
I am confused.
I've made two functions:
void Test1(int * i){
i = new int;
*i = 1;
}
int * Test2(){
int * i = new int;
*i = 1;
return i;
}
now here's how I tried to use them:
int main(){
int * i;
Test1(i);
cout<<*i<<endl; //big fat...
This library makes checking for arrow key presses a lot easier. You should definitely check the demo map out to see what you can accomplish with this.
library EasyKeys initializer Init
//EasyKeys v1.1 by Prozix
//pros: - Everything has been done for you
// - Easy to use
//...
Hello there, here I am again.
Since I have been unable to find a CCS that simplifies adding commands to your project I figured I had to write it myself. Here I am presenting to you: The ChatCommandSystem written by Prozix (requires vJass)...
There seems to be a little delay when pressing the arrow keys, I would like to know if there is a way to optimize the code I wrote.
scope ArrowControl initializer Init
//I don't really know how to write a library and I don't know if this is worth it, that is why this is written in a...
I'm searching for a spell that is cast instantly. Roar for example takes some time before it is triggered. If you move the unit while casting (with SetUnitPosition ) or something it will stop casting and the trigger i created will never run.
If there is another solution I would like to hear...
Prerequisite:
Jass Newgen pack
Today I decided to start using Grimex's ObjectMerger. For a tutorial about how to use the object merger follow this link.
I wanted to add tomes to my map without having to click a thousand times and do boring repetitive tasks.
I will post the code first so...
Well hello everyone this is my first post... yay
I am working on a map that gives a fresh twist to the game (not really).
I am now trying to explain how I would like it to work:
I have been working on this map and I think I might just post it to give you an better idea how it (not)...