i have a tree revival system but its not working right when a tree dies its suppose to come back to life when there no user-owed units near by it works when the trees die but if theres a unit near by then leaves it never comes back to life.
any help will be great!
+rep for anyone whos helps...
is there a way to force a unit to stop researching something like through trigger?
Example:
Event: unit begins researching something
condition: owner doesn't have enough something
Action: stop trigger unit from researching that reserch
Thanks for your help:D
+rep if you help:shades:
So i have this trigger and ever 10 seconds he pick all player and see if that player has enough food to supply for him/her unit but the integer (Temp_Integer) never change between when the trigger is fired up.
Here my trigger:
FoodUse
Events
Time - Every 10.00 seconds of game...
This is my spell trigger and evertime i use it, the game slowy starts lagging from it can anyone tell me what is leaking or what is making it lagg my game
+rep for any help!!:)
IntManadic Dagger
Events
Unit - A unit Starts the effect of an ability
Conditions...
maybe the ability will have 25 level or you could add a max +damage bonus but you can easy just use auto fill and it should be easy to make the ability/triggers
hear let me rephrase this.
you know when you have a upgrade that for armor bonus on a unit and in the game you go over the armor icon it shows the upgrade name under the damage reduction
how would i make it so the unit get the armor bonus but when you look over the armor icon it doesn't show...
Command Aura
Events
Time - Every 0.70 seconds of game time
Conditions
Actions
Set UnitGroup = (Units in (Playable map area) matching (((Matching unit) has buff <your Buff>) Equal to True))
Set Integer = (Number of units in UnitGroup)
Custom...
You know the ability Dragon Blood in Dota that the Dragon Knight has that incease the raw armor of the hero by x amount? i want to do the same for a hero in my game, i know i can use upgrade, but in my game when you look at its armor it say what upgrade that unit has but in dota you cant see the...
this might be what your looking for i think
PigsCreated
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Set Temp_Point = (Random point in (Playable map area))
Unit - Create 1 Young Pig for Neutral Passive at Temp_Point facing Default building...
i just dl the new patch on bnet and now it doesn't allow me to save any of my maps, im on a mac if that make any different? and it saids there 4964 errors
any help or resson why this is happening would be awesome