I'm having some problems with the Unit within Range event - I'm trying to start a certain action when an enemy hero gets close to my main hero with the variable hero1.
The problem is, I cannot find a way to use a variable in the Unit - Unit within Range event.
Right now my trigger looks...
I am making a Crow Form ability, which will change the hero the player uses into a crow and back. However, the player can choose any of 14 heroes at the start of the game, and the Crow Form ability requires a specific original unit type, or the game will crash when I try to use the ability.
I...
I've made a healing aura hero ability, based off the item ability Regeneration Aura.
It works great - nearby units do get healed - but I cannot see its icon once I have researched it with my hero (in my hero's ability menu).
Does anyone know why this might be the case, and what I can do to...
Can I hide a unit's abilities for specific players?
(I have a capturable unit with a lot of abilities, and I want those abilities to disappear for the players once they use them, but remain selectable for other players)
I would like to use the icons showing a hero's strength, agility and intelligence for 3 custom abilities of mine. Does anyone know where these icons are, so I can enter their path in the OE?
Getting this when opening my map in NewGen:
"Det finns inte tillräckligt med ledigt minne för att utföra kommandot" means in english "There is not enough free memory to execute the command".
Anyone knows what this is and how to fix it?
It seems like other people can't open my map in the WE.
I have had several people now saying that they can't it - but I haven't protected it or are using some special WE.
I'm using a regular NewGen WE, though I'm one version behind...
DO you have any ideas of what could be wrong and how...
...because I suck at it myself.
If anyone would like to make 3 bosses for me (I'll provide the map of course) you'll get full credit for your work.
You would have completely free hands to design 3 bosses as you seem fit, together with eventual life stages, abilities and so on.
Just a...
I've created a spellbook, but it does not work. I have set 4 spells in the Spell List field, but when I try it in-game no spells are shown when clicking on the book.
I should mention that the hero does not have the spellbook ability first, but gets it later through a trigger.
What can be...
I want a trigger that adds the build ability to a hero. I've already entered which buildings the hero can build in the OE (Techtree - structures built).
My problem is that then the hero automatically gains the building ability. I want him to get that ability once the trigger says so.
Any...
I'm working on an ability, cast by a building, that will make your main hero able to build just like a peasant/peon/and so on...
I have run into trouble though. I have this trigger:
Craftmanship
Events
Unit - A unit Finishes casting an ability
Conditions...
I'm a little curious about your favourite music composers. Classical, game music, movie soundtracks, anything :D
I have three.
Inon Zur:
A musical genius - the soundtrack of Crysis is my favourite piece(s) of music ever. He's simply brilliant - I have not heard anything up to date to...
...what is wrong?
Phantom
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to (==) Sword of Summoning
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to (==)...
I'm trying to make a custom spell based on the Volcano spell - but I can't find the place to change the Volcano model to something else...
Where do I do that?
EDIT: Ok, now I found where to change it - but there's still a terrain heightening I want to get rid of.. Any ideas how?
I have a quite large boss creature - but I think he attacks to fast. Not the actual attack speed, but the attack animation. How do I make the animation itself slower?
I'm making several boss creatures, who will have a lot of special abilities.
Which is the simpliest way to make these creatures actually USE these abilities I give them?
How do I make a hero gain 1 level?
I know, it's really simple, but I simply cannot find the right action... All I find is "add XP", which of course don't work...
Also, where do I change the amount of XP a certain unit gives upon death?