In my map, I want for every item/ability that has an Orb Effect or Buff Placer to have a warning that they don't stack, such as in DotA. Thing is, I'm not completely sure of all possible Orb Effect/Buff Placers. So I'm listing possible ones that I know below, and I'd appreciate it if you guys...
I'm having a rather embarrising problem which I can't seem to solve. I'm making an ability based off Spiked Carapace which I want to raise the defense and strength of the hero. So I made a seperate ability based off Item Strength Bonus, and triggered it to be added to the hero via the way below...
I'm having a very serious problem. I recently released my map, and when I start the game, there is a brief period of heavy lag and usually a few people get disconected. This map is edited from another map, and the choosing of modes never caused this problem. I think the problem might have...
Hello. I'm trying to release my map, and it's quite large (2,500KB).
I want to Optomize it (not even sure what that does, but I hear its important. Protects it right?), and widgetize it (greatly reduces map load time If im not mistaken). I've heard you must be careful when doing both of these...
I'm trying to make an ability called Dark Star, I want it to be a large AoE type spell like Death and Decay or Infernal. It's supposed to cast Entangling Roots on all enemy units in the area of effect for 3 seconds, and then banish them, for 5 seconds. Deals 450/900/1350 damage 4 seconds after...
I'm trying to have an aura that slowly draws in enemy heroes, and when I try to enable the trigger I get a popup window highlighting:
set x = GetLocationX(udg_Grudge5)
And telling me it expected a variable name. Heres the complete trigger below:
Grudge Aura
Events
Time -...
I have a hero I want to look ghostly looking, how would I accomplish this? The hero is originally bought in a tavern, and he can be revived multiple times, if that changes anything in the least.
I'm trying to make an ability that gives a 50/50 chance to kill the caster instantly 3 seconds after the spell is cast, or instantly kill enemies in a 650/1300/1950 area of effect (the spell has 3 level). How would I accomplish this? Explain solutions in detail please.
I'm trying to give my hero an ability that works at night time only, like the Night Stalker in DotA. When it turns night time, the hero gains attack speed and movement speed. I know how I'd do this, add 2 abilities and such when its night time. But I can't find time of day in conditions...
I'm trying to make a spell called Rage of Darkness. When activated, it gives the hero the ability to cast a Frost Nova thingy with its attacks, and increases attack speed. The spell lasts 10 seconds. Heres what the trigger looks like:
Rage of Darkness
Events
Unit - A unit Starts...
I'm trying to use Illidan model in my map, but his footprints are annoying and counteract his hero type for what I want him to be. How can I get rid of the footprints?
I'm trying to make an aura that slowly draws enemy heroes close to the hero with the aura. Is there a way to do this without disabling the unit's movement speed? I just want them to slowly be drawn towards the hero. So if they are running away, they can outrun low levels, but if they are...
I'm trying to create an ability called Twilight's Hammer, throws a hammer down a line (its based off shockwave). I want to know how id make the hammer heal allies it hits and damage enemy undead units it hits.
I'm trying to get my hero to stand still while moving, so he wont be running (I'm trying to make it look like hes standing on a Pheonix.) Something in the style of the Vampires of Vampirism Beast and such if that helps at all, probably not. Just want him to not move at all, instead of move more...
Hello, I'm trying to make a hero that has no attack or anything, he can just morph to other things. So the first spell would morph him into an ice elemental hero, the second spell into a nature elemental hero, and so forth (four spells if that matters, each spell has 6 levels and the ultimate...
Hey, I'm trying to give my hero the art of having a fireball or whatever in each hand. I know, you base an ability off of an orb, give it a 0+ armor item ability and such. But when I make the attachment points:
hand,left
hand,right
only one of the hands receive the art. + rep for help :D
Hello :D. Im trying to use the Multi-Shot ability (Hits multiple targets instead of 1 with the heroes attacks) based off Barrage. For some reason, the ability isn't working.
I've tried to see if the spell itself doesn't work, or if it's a problem with the multiple projectiles. So I changed the...