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  1. linamus

    Footmen Reloaded v0.95 [Open Beta]

    Small update adressing various issues
  2. linamus

    Footmen Reloaded v0.95 [Open Beta]

    Hello there. If you are Footmen Frenzy fan and looking for a twist, I invite you to participate in this open beta. Well, you can call this alpha, since the last feature will only be available in v1.0 release. As you may have guessed from the title, the map is 95% complete, and if you're...
  3. linamus

    How to Open a Map that exceed 8 MB di World editor ??? Read carefully first !

    Perhaaaaps perhaaaaps deep inside dark forest exists a program that is able to extract loads of useless models from that map and make it usable again?
  4. linamus

    Computers and Spells and AI and stuff

    Sorry for absense :P The alternative solution wouldn't work cause all 12 slots are used at the start, so computer may not always be available. And what I found was Custom script: call SetPlayerController(Player(0), MAP_CONTROL_COMPUTER) This correctly gives slot to Computer, yet he...
  5. linamus

    Computers and Spells and AI and stuff

    It's not about the spare slots. It's about when the player leaves it gets changed to computer, thus, I'm looking for the JASS trigger
  6. linamus

    Computers and Spells and AI and stuff

    A'ight, I did some searching, and now realised that there is an option to change player to computer via JASS script. Anyone knows what that is, that represents "triggering player"?
  7. linamus

    Computers and Spells and AI and stuff

    Thats the point. If the computer is set since the beginning, he will cast. If the player leaves, the units will now be commanded via triggers - not computer interaction. There is not actual "chaning"
  8. linamus

    Computers and Spells and AI and stuff

    Strangely, he does cast it if he's being played by the computer from start.
  9. linamus

    Computers and Spells and AI and stuff

    Bumpin' for last time before I give up ;(
  10. linamus

    So... What is the problem of my code?

    Your trigger is very confusing, could you explain which unit is a caster, and what that ability does? Otherwise, you simply misplaced the unpause action p.s - if the caster should not be paused, you might just use this: Unit Group - Pick every unit in (Units in (Region centered at...
  11. linamus

    Triggered Movement

    So, like an invisible rope would drag you to the point while you can still be channeling some spells?
  12. linamus

    Triggered Movement

    You have in mind, like moving the target as it was sorceress-type unit? Floating to the point without producing movement animations?
  13. linamus

    Repairing a barrier

    In that case, this should work: Events Unit - A unit enters Your Region Conditions (Unit-type of (Triggering unit)) Equal to Repair bot Actions Destructible - Pick every destructible in gr3 <gen> and do (Actions) Loop - Actions...
  14. linamus

    Concerning Bots and Dummy Casters

    Since this is just a buff-like ability (no kill, no gold bounty), you might just use neutral passive with ability able to hit everyone.
  15. linamus

    Computers and Spells and AI and stuff

    Hallloooo. Let me describe the problem: -the map is Footmen-Style map, where everyone revolves around your hero -if the slot is occupied by the Computer - he receives full gameplay triggers, and plays, that includes casting spells on his own -when the computer levels up, trigger...
  16. linamus

    WIP Warcraft Lore

    Intro Hello, and welcome to Warcraft Lore. First, I'd need help describing map genre :| Closest type would be RPG. You controll one hero, gameplay is also quite like RPG. Level, items, etc. Here comes the twist: While on your RPG'ing, you'll have to solve puzzles, help characters from WcIII...
  17. linamus

    RPG Knights Requiem

    You seriously need a terrainer ;|
  18. linamus

    RPG Community RPG Project

    In my honest opinion, you should join some other project, rather than trying to realise that huge list in first post.
  19. linamus

    Experience rate go up when ally leaves

    I woudn't do that at all. You see, when in team, all XP gained is shared to heroes. So, when player leave, all the rest heroes will automatically get more xp.
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