Hello there.
If you are Footmen Frenzy fan and looking for a twist, I invite you to participate in this open beta. Well, you can call this alpha, since the last feature will only be available in v1.0 release.
As you may have guessed from the title, the map is 95% complete, and if you're...
Sorry for absense :P
The alternative solution wouldn't work cause all 12 slots are used at the start, so computer may not always be available.
And what I found was
Custom script: call SetPlayerController(Player(0), MAP_CONTROL_COMPUTER)
This correctly gives slot to Computer, yet he...
A'ight, I did some searching, and now realised that there is an option to change player to computer via JASS script. Anyone knows what that is, that represents "triggering player"?
Thats the point.
If the computer is set since the beginning, he will cast.
If the player leaves, the units will now be commanded via triggers - not computer interaction.
There is not actual "chaning"
Your trigger is very confusing, could you explain which unit is a caster, and what that ability does?
Otherwise, you simply misplaced the unpause action
p.s - if the caster should not be paused, you might just use this:
Unit Group - Pick every unit in (Units in (Region centered at...
In that case, this should work:
Events
Unit - A unit enters Your Region
Conditions
(Unit-type of (Triggering unit)) Equal to Repair bot
Actions
Destructible - Pick every destructible in gr3 <gen> and do (Actions)
Loop - Actions...
Hallloooo. Let me describe the problem:
-the map is Footmen-Style map, where everyone revolves around your hero
-if the slot is occupied by the Computer - he receives full gameplay triggers, and plays, that includes casting spells on his own
-when the computer levels up, trigger...
Intro
Hello, and welcome to Warcraft Lore. First, I'd need help describing map genre :|
Closest type would be RPG. You controll one hero, gameplay is also quite like RPG. Level, items, etc. Here comes the twist: While on your RPG'ing, you'll have to solve puzzles, help characters from WcIII...
I woudn't do that at all. You see, when in team, all XP gained is shared to heroes. So, when player leave, all the rest heroes will automatically get more xp.