Just one suggestion... Make tree modelled units and make them transparant. And then remove models of real trees. Place fake trees to same locations with them with triggers. Set alpha to 50%.
I believe there are easier ways. That just come up my mind.
Create
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 3 columns and 3 rows, titled Mymultiboard
-------- Here Multiboard Codes --------
-------- Here Multiboard Codes --------...
Show Copy
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions...
Ok here is the results:
After we select heroes we get desync.
If someone presses esc while someone still seeing filter. first one's filter dissapears.
Show Copy
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic...
I will try it with that together:
Hero Select Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Conditions
Actions
For...
Show
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 4 (Purple) skips a cinematic sequence
Conditions
Actions...