Hello I am trying to make a spell that creates guardians arround you and moves them with you. I have done this so far:
function Trig_AS_Actions takes nothing returns nothing
local unit u = GetTriggerUnit()
local real array x
local real array y
local unit array d...
Hello. I have 4 regions and 1 door. If in all regions, there are at least 1 heroes, open the door.
You need at least 4 heroes in 4 different region. Don't open a door if a region is empty.
Triggers please.
Hello I couldn't figure out why it is not working maybe you should see where is mistake. This is public so you can use it but first fix it. XD
It is supposed to do:
Create 8 runes with different colors. If caster comes near of one of them cast shockwave to the outside of circle.
I am confused. I cant see the mistake. Can you?
Friendly Fire
Events
Unit - A unit Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Integer((Percentage life of (Attacked unit)))) Greater than 10...
Hello. In my map, if a player leaves, his allies gains full shared unit control. In summary of this a team resources multiboard appears. And takes place of my kill/death multiboard. How can i fix it?
Hi, I coded a spell in JASS. That creates terrain deformations and special effects in a line. It is based on shockwave. So it also damages. Problem is: When my spell is casted, a great lag starts. Where does my trigger leak? Thanks for help..
function Trig_ES_Conditions takes nothing returns...
Hello. In my map, if a player leaves, his allies gain full shared unit control of leaver. I succesfully coded the spliting of leaver's gold. But I can't code:
If a player sells an item on the leaver's hero, split the gold.
How to do this? Thanks.
Do you know any AoS multiboards that is ready to use. Or can you share your AoS map's multiboard triggers?
It must include:
2 teams and 10 players Kill's and Death's.
Time Elapsed.
Only playing players will be shown.
If someone leaves add <left> to his nickname.
Mass amount of rep will...
Hi, I am making a looping spell in JASS. In my loop, There is a TriggerSleepAction(0.05). But this is not as fast as the GUI periodic time event. What can I do for better loops. Thanks..
Hi, I need help with a channeling spell. Channeling lasts 10 seconds. And has a looping effect. It's based on earthquake and deals damage target area every second. I have done this part. But If caster finishes or stops casting, I want to stop all effects as you may guess. I am begginer in JASS...
I used a dictionary to get "even" and "odd" terms. I am not sure they are true. Anyway:
Even numbers are the ones can be written like (2n)
Odd numbers are the ones can be written like (2n-1)
So here is my quetsion:
Is there a way to detect a number, if even or odd?
I am Jassing for two days. That makes me a big noob in Jass. So I coded a spell, that creates units as a line and adds them to a unit group. This is ok.
But I want to do this:
If a unit in unit group dies, kill all units in unit group. And clean the leaks and memory. Thanks...
function...
Hi, I started to jass yesterday. I want to use it for spellmaking. I read some tutorials and got the basics. However, I need some easy JASS spells to work on. So I will be able to deal with all types of spells. If you have some basic spells coded with JASS. I need them. Every kind of spell is...
Hi, I have a spell that pulls target enemy unit as sliding. It works but not as I wanted. (For example) It must pull 10 range then 20 then 30 each loop. I mean starts slow and ends fast. And it will look like a magnet. My trigger is completely reverse of this.. :D Starts fast and ends slow...
Hello!
I would like to request a spell to be made, here is info about how I want it to be done.
* GUI/Jass/Vjass: I prefer JASS. But all is OK.
* MUI/MPI: MUI.
* Name: Magnet Tower
* Description: Engineer builds a tower that pulls enemy units in 800 range. Tower lasts...