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  1. M

    how do I give a killed creep to killing player?

    I understand that this needs to be done with a trigger (or a few). I also think I am pretty good with triggers (never jass). I just need some help with this. Explanation: I have a map with two groups of heroes battling. The idea is they get units by killing creeps. For example when the creep...
  2. M

    Real quick

    I'm trying to change the sorceress invis spell into a hero spell, But the problem is where can I edit the spells. I'm pretty much totally lost with this because I cannot find it in the Object editor Cheers, Meliotor
  3. M

    Mini Map

    Hey i was setting up my almost finished Map. But when i test it, the minimap is showed. (this kinda gives away plot) so is there anyway i can make the mini map black (trigger or otherwise) please tell
  4. M

    Dialog boxes

    In resident evil at the begining of the game you get to pick the type of hero you want. through a dialogue box. What i want to do is almost the same thing, the user selects the hero he wants, in a dialogue box then i give that type of hero to him. But i'm totally lost with the dialogue box...
  5. M

    exp gain

    I have a map with endless zombies that heros fight, but i don't want the zombies to give exp, (other things should) so what should i do? *tried setting zombie level to 0 (doesn't work)*
  6. M

    stopping auto cast

    Ok so what i have is a hero priest, who has a spell (healing touch) and i have created that spell from a normal priests heal. I was wondering if there is some way so that the player cannot use autocast (with heal) without triggers? :D no triggers because i'm not good a keeping leaks out of...
  7. M

    stopping a unit

    What i want to do is set a units movement speed to 0. But when i do this it changes it to 1. So i tried in the game play constants to change minimum speed to 0, same thing happend. so any ideas how i can stop a unit from move and attacking, without pauseing the unit?
  8. M

    Removing an animation

    I'm trying to make a spell and all it does if freeze a group of units. When it freezes these units it plays the animation of Freezing breath over them. My question is, When i allow the units to move again, how do get rid of the animation. Thats it, may seem pretty simple but I'm totally...
  9. M

    Playing an Animation (was: help!!!)

    ok so heres what im trying to do. I have a mage (archmage) cast freezing rain (blizzard) and the problem is, when an ice shard hits a unit i want that unit to look like its frozen and stop moving. I can figure this out, my idea was play the animation of frost nova on each hit unit and then pause...
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