How can I keep a leaving player's resources from distributing to the remaining players? I've tried setting all resources to 0 inside a Player leaves event, but it doesn't help.
Any ideas?
Thanks in advance
I'm having a problem with labels. for some reason, it shows three of each category, but when i manage labels i can't add or delete them. Check the screens below.
Anyone having a similar problem or know of a way I can fix this? Help would be much appreciated!
I have a unit that I want to upgrade into another unit. However, when the unit is morphed it retains the same actor as before it morphed. For example,
Unit A - Actor: Zealot
Unit B - Actor: Zergling
Unit A morph to Unit B. Retains Zealot actor but has all the stats of Unit B.
Are...
I either need to know how to remove actors via trigger, or how to give a unit a nonexistent actor that isn't a "sphere".
Thanks for the help :)
EDIT:
Maybe it would help with some context. Im trying to create an actor for a created unit that is exactly the same as a different unit.
I dont...
I've been trying to make a cursor splat that resembles the one for the Penetrator Round in the campaign for several hours now, but I'm not getting anywhere. I am trying to make an air strike type ability where the user sets the direction of the air strike from the position of the caster, going...
MySimple Projectile System
I found out that there was already a projectile system called Simple Projectile System, which I had originally intended on naming this. Therefore, to avoid conflicts, I renamed this to MySPS.
Requires:
-JASS NewGen Pack
-Key Timers 2
//...
I have to create a movie of one of the Canterbury Tales this quarter in English, but that's not really important. I need some info on ways to improve this flash animation, and some critiquing on what I already have. I mostly need suggestions on Part 1. I only made Part 2 because 1 is so...
Hopefully this picture doesn't pain the eye as much as the illness its title implies does.
Used brush tool
This is supposed to look like an eye of some sort of furry animal. plz critique :)
As the title says, I'm adding rects to a region in small amounts in order to form a straight line from one point to another based on the units' distances and specified Area of effect.
I've changed this so many times that I don't even know what I'm looking at anymore.
My code...
I've read up on different people's failures in trying to create a way to allow a unit to have a switchable melee/ranged attack. What I'd like to know is how DotA does it with the Troll. All his status buffs are kept after changing, so I assume it doesn't create units with different types of...
What it does:
When a unit is damaged, this will show the damage (if it is greater than or equal to one). Setting the options will alow you to select which damage the player will be able to see.
Notes:
Jass Newgen Pack is required (or a similar vJass compiler)
Works for both units already...
I'm trying to make Units for all players, showing only their own units to each player.
This is supposed to get each unit in a rect that is not a hero, and then make a copy of it for each player, setting the transparency for non-owning players to 0%.
When run, each of the units are created...
A hole. Trying out some texturing and junk in ps. I tried to make it look like dark stuff falling into the hole, but it didnt really work out.
comments and criticism, please
Made this from scratch using Photoshop. To me it looks like a sword, but to everyone I show it to they say, "oh, that's a nice horn."
What can I do to make it look more swordy and less... horny?
What I made:
Adding random stuff:
I was originally going to make this into a...