If ((Ability being cast) Equal to Cloak ) then do (Set loadi = Cloak) else do (Do nothing)
This line uses the ability to recognize the item code, loadi is being set to 13100022 and that item code is used many times in the trigger.
I will have to make this kind of line for every equipment item...
I am not sure that it is allowed to double post. If I where you I would run all that I could and hope that acehert never finds you.
just keep to one thread :P oki?
What the trigger do
In my RPG you have a hero and that hero have an equipment unit.
When the hero have a equitable item in his inventory, he clicks the item.
The item is now equiped, the heroes stats are changed, the icon symbolizing the inventory slot is switched out the icon of the new...
If you want me to, then i can call you and explaion it, after all we are from the same country :D And the call should be on skyoe or msn. ;)
I dont know if there is any way to make sutch a check with trigger, it is pritty basic programming but just not that easy to do in trigger. :S
maybe...
Did you read my trigger, because you are 100% wrong.
The ability is given to a hero.
In this tigger line:
Unit - Add Temp_ability to Equipment[(Player number of (Triggering player))]
I am happy that you are trying to help. :)
I dont need the name of the item to be displayed. that i can do in an easyere way.
I need the item type and the ability it is casting.
I have to put them into 2 sepret variables.
The game - Display to (All players) the text:
Is just a check I am doing to see if I get a respont form the...
I guess you are wrong, I tryed using "Uses an item" as the only event, and it dident work.
And as you can read under 'ability being cast' then the ability only respons to 'begins casting an ability' or 'starts the effect of an ability'
Still same problem, the double event think dont work, I am...
Why dont my double event work, my actions dont respont to "Unit - A unit Begins channeling an ability". Why is that? And what can I do to solve it.
Equiping items
Events
Unit - A unit Begins channeling an ability
Unit - A unit Uses an item
Conditions...
I posted that already :P
ok, here is an idear:
Lets say that your map is a 10 player map, you have 10 different weapon/armor types.
Then make a boolean variable with an array on 110.
You also have to make an integer variable for every weapon you got.
Items init
Events
Map...
when i come to think of it, then acehart made a item system
http://www.thehelper.net/forums/showthread.php?t=57747
It might be alot of work, but you avoide using the item classification.
Well I might have been a but fast with the thanks, becuse i found out that when I changes "Art - Fixed rotation" to 90, so the model would fit, the ground pathing changes with it. Then i got a horizontal gate pathing and a vertical gate model.
Still need help !!
Are you sure that works? I tyed that ones, and It turned out as a fail.
The custom value changed itself ingame, or something.
If it can be done I would like to see it.