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  1. S

    Events based on evasion?

    thnks for all the help guys. We have decided to go about it a different way, just making it a random percentage everytime the unit is attacked instead of everytime he evades. -Scam_Ent
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    Events based on evasion?

    Hey all, I'm helping a friend with his map (called Butter. It's a DotA style game, with a few twists) and one of the skills for a character of mine involves a chance to evade attacks, and increasing attack speed for a short time when you do. Is there a way of creating a trigger that works...
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    Flipping/Rotating Minimap...

    I wouldn't do it mid-game. I'd flip it right at the start and it wouldn't change. It would match the camera angle, and would be exactly what they expect to see. Thanks anyway... - ][ocus
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    Flipping/Rotating Minimap...

    Is there any way for the mini-map to be drawn upside down? Especially in a way that I can apply to a select group of players? I'd like both teams in a map me and my friend are working on to have the same perspective, and for that perspective to match the MM, but the start at different ends of...
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    4 image custom loading screens...

    Darg you are god! Thanks much! - ][ocus
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    Player owns hero ?

    How do you do what? Make the hero a variable? Or use Player owns hero? - ][ocus
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    Player owns hero ?

    You win. - ][ocus
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    Player owns hero ?

    I'm a little confused about what it is you're doing, but it seems like you could just use an OR condition, with multiple conditions... That'd save you from having to do multiple triggers... Wait, better idea. Just use a player comparison condition, so you end up with "Owner of (hero) equal to...
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    Feedback Wanted

    Beautiful models Ryoko... Personally, I use Truespace for all my 3D work, for the very simple reason that it's completely free (the older version anyway)... unforunately, it doesn't make models that are compatible with WC3... Animation in Truespace is fairly easy, as are IK joints... I don't...
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    4 image custom loading screens...

    Hmmm, I'll give it a try... - ][ocus
  11. S

    need help on giving skill a "burning oil" effect

    You can use triggers with events like "unit uses ability" and that sort of thing. Havn't tried it myself, but it shouldn't be too hard. - ][ocus
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    4 image custom loading screens...

    I've used the custom loading screen tutorial on the tuts site, but I'd like to use a proper one with 4 corners, like what Blizzard uses. I've got the images ready, but I can't work out how to put them in. Does anyone know where I could find a 4 corner .mdx? Or another way I could use my...
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    Poison and Ice attacks on summoned units

    Thanks for all the help ;) I figured it out myself... yay for persistence... - ][ocus
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    Zoom in...Zoom out

    I'm not sure that I perfectly understand you, but can't you just do it with the mouse scroll? Or do you mean in a cinematic sort of thing? - ][ocus
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    Poison and Ice attacks on summoned units

    Here's my problem(s): I created a new abilty, based off the Summon Lava Spawn ability, and then created three different types of Spawn: Poison, Ice and Fire. I edited their colours to make them Green, Blue and Orange respectively. Then I tried to make custom abilties for the Poison and Ice...
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    Custom heroes not passing the start of lvl 5

    Thankyou very much! Worked a treat! - ][ocus
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    Hlp PLz

    What they did in the cinematic was record someone (a voice actor) reading the lines, and t hen they played these sound clips at the appropriate times. The only way for you to have the units actually speak is to record their voices yourself... - ][ocus
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    Custom heroes not passing the start of lvl 5

    Here's our problem. Me and my friend have made 2 of the 6 planned custom heroes for our map, and neither of them will lvl past the very beggining of lvl 5. They will go from lvl 4 TO lvl 5, but they exp bar will remain empty. Maximum hero lvl is set to 30... Can anyone help? - ][ocus
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    help w/ cinematic

    True, but that doesn't make them bad. They were still incredibly realistic. Look at the water and mud in Shrek. I mean, the characters had fingerprints for crying out loud... some people have far too much time on their hands... - ][ocus
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    help w/ cinematic

    Making a cinematic (one NOT using the game engine) up to Blizzard's standard is really fairly easy. You simply need the latest version of Maya or 3DStudioMax, about 25 years of experience, a team of 15 or so animators, about 40 computers with roughly 5gb of processing power each and 2 gig of...
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