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  1. M

    No Revive Cost in Tavern in non-Melee Maps

    Hi there, when creating a custom map with tavern, reviving (awaken) a hero in tavern doesn't cost any resources. Reviving at altar still comes with costs. also tested this with converting a melee map to non-melee map. same result. Tavern revives used to come with costs. Is this a known bug?
  2. M

    Cancel special effect / projectile half way through

    Hi there, I was wondering if there is a way to cancel a special effect, created in editor, or a projectile of a spell effect, half way through its animation. In particular, I'm looking for a ways to just display the lauch of cluster rockets animation, but not its impact. So I thought about...
  3. M

    Replace Unit Bug

    Hi folks, i created a simple trigger that replaces a unit upon resolve via the replace unit action. As expected, the unit is transformed (replaced) with the correct unit I want it to be. Unfortunatly, I noticed an annoying bug: if the former unit was a ranged unit it keeps attacking, even after...
  4. M

    life leech attack buff

    Hi, I need a hint on how to create a spell that can be cast on other units and gives them a life stealing attack. just like unoly frenzy but instead of attack speed the buff provides life steal ... Thx
  5. M

    [Spell Ideas] Assassin // Javelin Thrower // Shadow Walker

    For the assassin it would be a nice mechanic if it deals additional dmg to poisoned targets only, as a passive ability, as to say infusing attacks. Its much more elaborate than just a +dmg or a +crit spell. There is an icon for a passive poison spell. Quite an easy trigger: infuse...
  6. M

    pick unit with locus

    Thx for clarification. Thats exactly what I had in mind.
  7. M

    pick unit with locus

    since units in range are selected on every cast, i guess i need a 'pick units in range matching condition' action, or?
  8. M

    pick unit with locus

    yaya locust :) on a cast, units of type x (mirrors) in range get the spell as well and are ordered to cast it on a legal target. works fine. (below just pseudo code to give you a rough idea) Copy Spell Event A unit casts a spell Conditions Actions Pick all units of type x and do...
  9. M

    pan camera back / multiple players

    I know how to get coordinates from units, that is not the point. The problem is, how do I know which units player 1-4 are watching when cinematic starts? Maybe they arent watching a unit at all ... so I need the coords of the point they are watching. But there is no funktion like Set...
  10. M

    pan camera back / multiple players

    What unit? Cameras are not locked to units. Players can scroll around. But I want the cams to pan back to the views of each individual player after the transmission ended.
  11. M

    pan camera back / multiple players

    Hi, simple task, I guess: 4 player RPG map. I want all players to watch an event (unit transmission). So I pause all units, pan players' cameras to a specific point and start transmission. But now I'm having trouble to pan cameras back, since I dont want the players to search for their...
  12. M

    Display Shop on Minimap

    nope. maybe that is one of several things to set, but just set true here does not work.
  13. M

    Display Shop on Minimap

    Hi, I am wondering what are the criteria for a building to be displayed on the minimap as a shop, like tavern, mercenary camp, shop? Ok, first of all it has to be a neutral building. player owned buildings are never displayed as shops. What else? I can't find out what makes a shop a...
  14. M

    life / mana / armor explosion

    no, i did not add or substract any values. its just a dummy ability that either adds one or the other ability to my unit. besides, this problem occurs randomly after several transformations.
  15. M

    life / mana / armor explosion

    hi, i encoutered a problem with my morph ability. i use a triggered ability to give a unit two kinds of morph abilities alternately, that change it instantly to another model and back (based of chaos orc..). works fine but sometimes, mana, life and armor then double with each morph and i don't...
  16. M

    auto cast purge

    anyone has an idea why abolish magic does not work? when the ward is created (which is not of type ward of course) its autocast ability is activated but it doesnt target any units in its range ... it simply does nothing. but i can manually use its spell to abolish magic ...
  17. M

    auto cast purge

    ya, then i will take abolish magic targeting only enemies and let the ward cast it every 3 sec and remove the fx or i will take spell steal ... that hopefully works with autocast
  18. M

    auto cast purge

    @mordocai as far as i understand your trigger you just take all units in close proximity of the ward an apply a purge on each and every one of them ignoring whether such a unit has a debuff or not. @simonake didnt work with me
  19. M

    auto cast purge

    it's a good idea to detect buff casts, but again, that highly specific and i would need to classify all spells that could produce a buff, since i don't want to trigger on let's say a storm bold because i want to use a proper special effect when it comes to a purge. on the other hand, i want...
  20. M

    auto cast purge

    I intend to create a ward that dispells magic, single target, multiple times, 3 sec cooldown. 1) is there a way to do this by an auto cast ability? 2) i guess for a trigger to work properly i first must detect if there is a buff in range of my ward it then may be ordered to purge ... don't...
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