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  1. C

    Max Doodad Health :(

    This will work, also you could just make its armor type divine or something really strong
  2. C

    Delete faster

    Dude thats what they're explaining how to do. If you create a NEW map and export all the object data from that NEW map then imported it into your map itll overwrite all the custom object data. Alternatively hit the reset button.
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    Spell Pudge Wars Meat Hook Revisited

    Works perfect now, well atleast that aspect :thup: Nice spell;)
  4. C

    Spell Pudge Wars Meat Hook Revisited

    If you've got the grapple setting set to true, then throw a hook and blink behind a building you can get stuck. Image attached to show you what I mean
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    Ugh - Leaderboard

    It may not be registering the dying unit as an enemy, it might think it's neutral or something stupid like that. Try temporarily removing that condition and see if it works properly then.
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    Creating New Spells in WinMPQ?

    Care to post the map? It'd be easier if I could have a look
  7. C

    Creating New Spells in WinMPQ?

    Have you based your spell off of the spell "Channel" by any chance? If so make sure the values for DataC1, DataC2... etc are all set to Visible or if you're editting the .SLK files then the value should be 1
  8. C

    Detection from what angle unit is hit/uncovering invisible units

    Use something like this: if ((RAbsBJ((GetUnitFacing(GetTriggerUnit()) - GetUnitFacing(GetAttacker()))) <= 105.00)) then call UnitDamageTarget(GetAttacker(), GetTriggerUnit(), ((0.25 * I2R(GetUnitAbilityLevel(GetAttacker(), 'A000'))) * I2R(GetHeroAgi(GetAttacker(), true))), true, false...
  9. C

    In Need of Hashtable Tutorial

    I really don't have much of a clue when it comes to vJass and structs. Are you just able to explain to me what the parentKey and childKey are?
  10. C

    In Need of Hashtable Tutorial

    Hey, With the recent patch to 1.23b I'm in need of a brief run down on how to use the new natives. Specifically I need to know how to use the Save and Load Handle functions. What are the parent and child key? And how would I use the new natives to store handles in a hashtable the same way you...
  11. C

    Compatibility with Patch 1.23b

    I replaced all my H2I calls with GetHandleId and it still doesn't seem to work. Any ideas on what to do?
  12. C

    Compatibility with Patch 1.23b

    How do you make maps that were previously running fine able to work on the latest patch?
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    Can not test map

    Howd you fix the problem? The same is happening to me.
  14. C

    How to take square roots in JASS

    You could always just raise the value to the power of 0.5 eg. 25 ^ 0.5 = 5
  15. C

    Attacking unit has "Ability" learnt - line

    Im assuming you're talking about a condition and you're coding in GUI, if so so then yes there is: (Level of Your Ability for (Attacking unit)) Greater than (>) 0 Add an Integer comparison then select "Unit - Level of Ability for Unit" then just set what ability your checking for. What...
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    Need Some Help With Unit Fly Height

    Awesome! That seems to fix the problem, thanks alot:thup:
  17. C

    Need Some Help With Unit Fly Height

    I think the hover works because in the object editor the fly height is set to 150. I dont think its this: if GetUnitTypeId(u) == 'N000' then Because if I put in: call BJDebugMsg("Test") After it then in game after you select the Dragonhawk it displays the message so it must recognize the...
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    Need Some Help With Unit Fly Height

    Well I'm sure there is some sort of problem with the trigger, instead of changing the units fly height for example try make the trigger kill the unit. So instead of: call UnitAddAbility(h, 'Arav') call UnitRemoveAbility(h, 'Arav') call SetUnitFlyHeight(h, 150.00, 0.00) change it to...
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    Need Some Help With Unit Fly Height

    I've begun to create a map and was just working with the Hero selection and am having trouble setting the fly height of one of the units after it is purchased. The unit is the 'Dragonhawk Rider' I want the units movement type to be Foot but I want it to have a fly height of 150. I've got a...
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    Need A Hero Arena Terrain.

    I'm thinking about making a Hero Arena I have a rough idea how I'd like the terrain to look but I am really hoping to get a map that's already had the terrain done preferably with the Icecrown Glacier tileset. I'm not asking for someone to make anything for me just if you have and WIPs that...
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