this is probably my final update unless i find some problems ...both towers worked...also thought it looked a lil lame (and since i don't know how to skin well ) i just added the towers and changed some colors around but it still kinda sucks compared to other ppls (custom icons tho yay lol)...
little late on gettin started but heres my current WiP
Its basically 2 towers that use time to deal damage in different ways
Controller - Controls how many targets are hit for 200 damage
Manipulator - Manipulates how much damage is done to all enemy units
Don't know if having both is...
it works, however this means ican't see my entire map (well of what i want to see) like i can in editor ...any way to change how far u can see ingame (with a camera)?
thxs for your help
oh, but ppl been takin pictures via editor ...pretty sure that trigger would only help takin one in game
(PS got a link? can't seem to find it and it may help)
nvm found it
again same question....pretty sure it would only work ingame
ok so for the terraining contest im trying to take a picture of the terrain however the sky is not showing up, its just black which is what its normally like but i was wonderin how the other ppl had some sort of sky as in clouds/sun etc.
any help would be great thxs :)
(pretty sure this...
1: yes u can...very much so...i use it alot
2: if you read the description of set property says "If you want to subtract use minus" or something like that so yea... and i've looked at trigger my self and looks fine... its ment to say
and in the middle of telling you wat it says i relised...
stone of water
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
hmm well i did what AoW hun said to do which was base it off thunderclap both spells cast fine now except for the spell that is completly a trigger dosn't get that it is being cast ...for an instant cast spell like thunderclap with all values set to 0 or none then for the trigger what would be...
ok first spell is based on windwalk and has just been changed so it does something via trigger but in object it just increases speed... 2nd spell is sorta complicated...its based on Windwalk too however i've changed "Order String - Use/Turn on" to blizzard and the rest are set to none... this...
no no its reviving the dead unit at the point.. its picking every one of my heros (includes dead ones) and then it says if anyof them units are dead...revive them and move them to the point... which it does...
ok first problem...when i cast a spell it casts another spell instead(but if i cast the spell again while the 2nd spell is on CD it works) so i was wondering if this was trigger or spell problem....my trigger looks fine
Fake Death1
Events
Unit - A unit Starts the effect of an...
no because
1) if u read the description on turn off trigger it says it just dosn't let it start again but it plays the rest of the actions out (which its half doing)
2)its doing half of the triggers
ok well this isn't the entire trigger but just the part i'm guessing it gets stuck at
win
Events
Unit - A unit Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Set winner = (Killing unit)
Trigger - Turn off Dies <gen>
Trigger...