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  1. M

    Return to Form?

    Loved this site back in the days. I'm neither playing or creating stuff with the editor anymore like most of the people here. But I'm confused no one has mentioned Dota2, They have an advanced editor that you can make custom maps with. I haven't played Dota2 in 1 years now, but i guess there's a...
  2. M

    Check height of point?

    hmm don't really know how to use that, ima gui person how do i use this in a custom script action want set myrealvariableGetLocationZ temp_point?
  3. M

    Check height of point?

    Hi, noticed in World editor advanced that there an action that checks height of points in real values. and don't mistaken me for cliffheights. So what I want to know is if there's a Jass command that checks heights ? thanks
  4. M

    Making Wind Walk targetable

    how exactly do i check if the unit is invis? has buff Invisibility ) Equal to True doesnt work. maybe it's because the invis is removed right before the attack?
  5. M

    Making Wind Walk targetable

    Ok thanks =) was just curious if there was a way without triggers in the object editor or something ^^
  6. M

    Making Wind Walk targetable

    Possible to throw wind walk on friendly units?
  7. M

    Help with ability lagg

    I have a fear ability that is a nova type, Unit comes in range of nova they get feared, simple. But it does lagg first trigger: Intimidate Soul Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Intimidate Soul Actions...
  8. M

    Crash! passive ability using damage detect

    not working.. this is what it looks like now. Anyone got a solution? unit add2 Events Conditions Actions Trigger - Turn off (This trigger) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Damage...
  9. M

    Crash! passive ability using damage detect

    It's kinda obvious what this does, but its crashing as soon as the hero is attacking something. Why ? :S Some information about the spell: A passive spell giving a 20% chance to teleport the hero behind the target and damage it with his agility times abilitylevel that he is attacking with...
  10. M

    massive cinematic trigger problem

    One thing you could try is to remove the event Map Init and set elapsed game time is 1 second or so, Map init intend to run during loading screen maybe thats why you can't stop it really. Anyway im not so familiar how you stop already running triggers etc im gonna give you another suggestion...
  11. M

    Simple Trigger Problem

    Ok just tested it, seems kinda wierd that it doesnt work with the defend ability, However make a custom ability and base it of something else like roar or something and remove the buffs effects etc and then it works
  12. M

    Simple Trigger Problem

    the unit you are defending with to trigger the action is not the same unit you want to defend with i hope, in that case you first use the spell and then the unit is ordered to use the spell again
  13. M

    Cinematic camera trouble

    a periodic trigger event - every 6 second of game time
  14. M

    Cinematic camera trouble

    remebered a thing, don't use wait in loops don't have time right now can explain later how to solve.
  15. M

    Cinematic camera trouble

    since it takes 6 seconds for the camera to go to the next on you should probably wait 6 seconds before applyiung the next one
  16. M

    massive cinematic trigger problem

    Why don't you just make a new trigger Untitled Trigger 001 Events Player - Player 1 (Red) skips a cinematic sequence Conditions Actions Camera - Pan camera for Player 1 (Red) to (Where you want the cam))over 0.00 seconds Trigger - Turn off (your cinematic...
  17. M

    Item Problem

    you are not friend with them when they are neutral thats why you can't give items, Player - Make Player 1 (Red) treat Neutral Passive as an Ally this works..
  18. M

    Preloading an spell/s

    use dummys to cast the spells on other dummys during the black mask?
  19. M

    Cinematic camera trouble

    use Camera - Apply (your_camera) for Player 1 (Red) over 0.00 seconds and not Camera - Lock camera target for Player 1 (Red) to (some_unit), offset by (0.00, 0.00) using Default rotation or post your code here
  20. M

    save Current order for a unit how to use it later?

    I need to save orders for later use so my question is how much does this save? Like where a unit was order to walk to or who he was about to attack? And how the heck do you use it later? is there a JASS command to use a order variable? Because with GUI you don't seem to be able to use it...
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