When the game starts, the building is already there. And this building I want to face a certain angle, for the whole game. I really can't find any value to change that.
I'm sorry. I found the problem. I looked at Path Blocker view, and found that the previous editor had created custom pathing maps, but renamed them the same, and they didn't match. My bad.
Well it's a "custom" gate, strictly speaking, but it has the same model, basically differently named, HPed, etc., and a custom pathing map. When I say custom, its the aforementioned Magic Pen, and it works for everything else, so... The gate is attached a wall and is basically a Helm's Deep...
Yeah, so, the gate is triggered closed, and is triggered in the same format as every other gate, but this gate, when closed, have units that can simply walk through it. It's not the units, not the trigger, and the Pathing Map is the same (magical pen wall) with all the gates, but this gate is...
Well, if I do that, won't it simply not show up? And please bear with me, I'm mapping on a laptop that is really slow, and each test takes 2-3 minutes to move over.
What if I made something like:
Event - Unit Cair Andros is attacked
Conditions - Life of Cair <500
And I made the if condition to be that the Attacked unit is owned by red then it would go to brown, and if the attacked unit is owned by brown it goes to red?
Well, yeah, the trigger is shaped like that, but it doesn't work. It does not get captured, so that's the problem. The catapults I can add in easy, but the main problem is the trigger itself (catapults aren't that big of a deal).
Cair Transfer
Events
Unit - Cair Andros 0026 <gen> Takes damage
Conditions
(Life of Cair Andros 0026 <gen>) Less than or equal to 500.00
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions...
Alright, so I have 2 buildings. Each has 2000 HP. The game is 5v5. Now, the game starts with Red controlling both buildings, but I want it so that if someone on Team 2 hits it under 500 HP, it goes up to 75% of the total HP (1500), and the building is controlled by brown. But I also want it so...
So Defend doesn't seem to slow my units. The same ability works on other units, like in all of (race) Harad's spawns and the (race) Easterlings, but it does not work with (race) Isengard's units. There are 3 different units with the same ability, but when I use it, the MS lights up green and...