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  1. M

    Building Angles?

    Ah. Thnx.
  2. M

    Building Angles?

    Do you have to trigger it to an angle?
  3. M

    Building Angles?

    When the game starts, the building is already there. And this building I want to face a certain angle, for the whole game. I really can't find any value to change that.
  4. M

    Building Angles?

    Thanks. But I mean a building that starts out like that, without a trigger.
  5. M

    Building Angles?

    How do I change the angle the building faces?
  6. M

    Units walking through closed gate

    I'm sorry. I found the problem. I looked at Path Blocker view, and found that the previous editor had created custom pathing maps, but renamed them the same, and they didn't match. My bad.
  7. M

    Units walking through closed gate

    Well it's a "custom" gate, strictly speaking, but it has the same model, basically differently named, HPed, etc., and a custom pathing map. When I say custom, its the aforementioned Magic Pen, and it works for everything else, so... The gate is attached a wall and is basically a Helm's Deep...
  8. M

    Units walking through closed gate

    Yeah, so, the gate is triggered closed, and is triggered in the same format as every other gate, but this gate, when closed, have units that can simply walk through it. It's not the units, not the trigger, and the Pathing Map is the same (magical pen wall) with all the gates, but this gate is...
  9. M

    How do I work a capturable trigger?

    Yeah, I removed the Or conditions, and it worked fine.
  10. M

    How do I work a capturable trigger?

    Well, if I do that, won't it simply not show up? And please bear with me, I'm mapping on a laptop that is really slow, and each test takes 2-3 minutes to move over.
  11. M

    Creep seeing distance.

    Could make it a non-hostile creep... or you could give him now vis, if you really wanted.
  12. M

    How do I work a capturable trigger?

    NM, it doesn't work. Ok, what do you mean, add the event through another trigger?
  13. M

    How do I work a capturable trigger?

    What if I made something like: Event - Unit Cair Andros is attacked Conditions - Life of Cair <500 And I made the if condition to be that the Attacked unit is owned by red then it would go to brown, and if the attacked unit is owned by brown it goes to red?
  14. M

    How do I work a capturable trigger?

    Yeah, there WAS 2 criteria, but I removed it, and I'm too damn lazy to change it.
  15. M

    Does anyone want to join and help me make an rpg? plz join and help me

    Well, he can be happy that he contributed to mapping society.
  16. M

    How do I work a capturable trigger?

    Well, yeah, the trigger is shaped like that, but it doesn't work. It does not get captured, so that's the problem. The catapults I can add in easy, but the main problem is the trigger itself (catapults aren't that big of a deal).
  17. M

    How do I work a capturable trigger?

    Cair Transfer Events Unit - Cair Andros 0026 <gen> Takes damage Conditions (Life of Cair Andros 0026 <gen>) Less than or equal to 500.00 Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  18. M

    How do I work a capturable trigger?

    Alright, so I have 2 buildings. Each has 2000 HP. The game is 5v5. Now, the game starts with Red controlling both buildings, but I want it so that if someone on Team 2 hits it under 500 HP, it goes up to 75% of the total HP (1500), and the building is controlled by brown. But I also want it so...
  19. M

    Defend doesn't slow

    BTW, I'm using WEU, and some people have suggested it might be a WEU error?
  20. M

    Defend doesn't slow

    So Defend doesn't seem to slow my units. The same ability works on other units, like in all of (race) Harad's spawns and the (race) Easterlings, but it does not work with (race) Isengard's units. There are 3 different units with the same ability, but when I use it, the MS lights up green and...
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