I edited the Dalaran White Marble tile to look more like concrete for a new map of mine. Whenever I retexture, or even make darker, these ugly black lines appear between the tile squares.
http://i50.tinypic.com/2j5yvsz.jpg
What am i doing wrong, all the textures im using are seamless
I found a very useful recipe system that uses both GUI and vJass. When I downloaded the map the system worked perfectly in game. However, when i imported the system into my map, it found an error.
Even though the system I imported to the map is identical to the original, (And I didn't forget to...
Well usually the majority of populations live in heavily urban environments so usually if you need inspiration for a megalopolitan map, all you have to do is step outside xD.
Its looks nice so far, but i would recommend getting some custom tiles (check this out) and other models. Check out...
Well I dont know, im not sure if its illegal. However you are stealing models from a blizzard game, it doesnt make a difference if you import it into another blizzard game, its kind of immoral. Not only that but have you ever wondered why you never see tutorials, downloadable models, or even...
Well..its actually illegal xD so there are no known tutorials on how to do so. Its also not supported here. Not only that but the WoW models are very high poly, even with the new 8mb max file size. And besides, the ingame models look fine, dont you think its a little unnecessary?. Also..the wow...
Sorry man, the patch was released to fix a hacking problem so removing the patch wouldn't make sense. Read my earlier post for more info.
The patch made several Dota maps unplayable (YEES) but in the process killed several other perfectly good maps. I heard there was talk about a 1.24b patch...
I need help with designing a unique trigger for one of my maps. After spending weeks trying different ways to accomplish this, i decided to throw all ideas out the window. The idea for the trigger is quite simple:
When a unit chops down a tree (kills), it will immediately spawn wood (as...
Ugh, sorry i was never that good at explaining. Let me show you in pictures.
1)So say i want to make a forest with a creek running through it as outlined with the blue line:
http://i31.tinypic.com/vpu9mw.jpg
2) Even though i only wanted the water to be in that skinny, blue area, i place...
Patch 1.24 was released to fix a Warcraft Custom Map Virus, which was a exploit by Hackers to lure players into fake Dota Maps. Players would then unknowingly download the virus, and once the game started, allow the hacker to access their computer and steal CD keys, plant keyloggers, and insert...
Im guessing your automatically putting in your own water and lowering the terrain right? Well like tiles in World Editor, water takes up those "squares" or tiles (dont know how else to explain) in the same way the tiles do. If you lower down all the terrain around your water, you'll notice that...
I was asking if it looked like i did it right -_- I understood that i had to change it, i just wasn't sure if i changed it in the right way.
As for the second problem, dont worry i already solved it, but i have another problem. Whenever i try to test the map I get 88 compile errors. An error...
Alright, for this bit right here.
function Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A002' //Your Spell RawCode
Does that look like i changed it correctly? cause im sure its A002
pretty much
btw Lord Xaivier i checked out EGUI and it does have a recipe system, and they provided a link to see the scripting...but it was broken D':
I will download it later though, thanks.
I want it so that a unit presses a spell like "make" or something, then it will combine the items in his inventory, instead of the way its functioning now. So like...edit something in the beginning of the trigger?
I want to edit a recipe system that I found. Unfortunately the system is written in Jass and, even after hours of reading tutorials, I can't figure out.
The system uses an "automatic" item combination, as the items will combine the moment the hero picks them up. However, I want the item...
This has been happening for a while now. It seems that whenever i try to view a custom imported model, the game crashes. This is really unusually because i've already uploaded over 30 models and textures. What could be causing it? I know the models im using are not corrupt.
I can upload the...
I didnt understand how simplifying the trigger would make it work if it wasnt functioning in the first place, but i did it and its still not working.
This is really frustrating...
Ok tell me if this is right, because its still not working.
I set the trigger that Lord Xiaver to run at 1 second into the game. Inserted my custom tree and my trigger and made some modifications
Events
Destructible - A destructible within (Entire Map) dies
Conditions...