>>> Yep, I know that the event exists, but I can't imagine any situation where I would need to be forced to use it.
it's more of my personal preference in method of coding.
>>> This action ....
That's an action, not an event
You see, all I want is a trigger to RUN, when a variable...
>>> Rushhour
i want a trigger to run when a variable is changed something like
Event:
Scene_Count (Real variable) is Equal to 1.00
Conditions
Actions
...
>>> tom_mai78101
That's conditions, not an Event.
Is there still such a function like in Wc3? I've been searching for so long to find it and all I could get was a function to return the color.......... :(
I'm so used to Wc3's trigger Event where u could detect a change in Real variable.
e.g.:
Event
Real variable == 1.00
Can't seem to find it in sc2, is there even one?
Hi, does anyone know how to set the resolution in starcraft to 1366x768 ? that's my widescreen's native reso and the highest starcraft2 can go to is only 1360x768. This may not be a big difference, but this results in what i think is "tearing" ? white fuzzy lines appear horizontally across the...
Hi, does anyone know how to set the resolution in starcraft to 1366x768 ? that's my widescreen's native reso and the highest starcraft2 can go to is only 1360x768. This may not be a big difference, but this results in what i think is "tearing" ? white fuzzy lines appear horizontally across the...
This meeting between you and I
Was no mere coincidence it couldn't have been.
As i reminisce with a tearful eye.
This meeting of ours I couldn't have seen.
Drawn together by common religion
Masterminded by our God with great vision
I would not have been there in person,
Were it not for...
I see, so there's no easy way to
change the colour of the text to a dark blue and add an (INCOMPLETE) suffix
via normal triggers?
>>>no need to do anything with 'em..?
eventhough you've marked a quest as failed, the quest item remains as a white text and is a bit of an eyesore.
Quest - Mark QuestItem[3] as Complete
would make change the colour of the text to a dark blue and add a (Completed) suffix to it. However,
Quest - Mark QuestItem[3] as Incomplete
does NOT do anything, so im asking plainly, is there a trigger that "marks" a quest requirement incomplete...
>>> Why do you want it like this and not use a count down? Have you though of what would happend if the player can't afford revive (if it costs) or if player interrupts the process?
Because its for a computer AI and I want them to order their altar of storms to revive their hero for...
bump... why does wait screw up the
set noofplayers = CountPlayersInForceBJ(f)
???
Please I need an explanation because I NEED to use the wait in my map :(
After countless frustrating retries i've given up on finding why my trigger returns a different integer value
function TotalPlayers takes nothing returns boolean
return GetPlayerSlotState(GetFilterPlayer()) == PLAYER_SLOT_STATE_PLAYING and GetPlayerController(GetFilterPlayer()) ==...