Is there still such a function like in Wc3? I've been searching for so long to find it and all I could get was a function to return the color.......... :(
I'm so used to Wc3's trigger Event where u could detect a change in Real variable.
e.g.:
Event
Real variable == 1.00
Can't seem to find it in sc2, is there even one?
Hi, does anyone know how to set the resolution in starcraft to 1366x768 ? that's my widescreen's native reso and the highest starcraft2 can go to is only 1360x768. This may not be a big difference, but this results in what i think is "tearing" ? white fuzzy lines appear horizontally across the...
Hi, does anyone know how to set the resolution in starcraft to 1366x768 ? that's my widescreen's native reso and the highest starcraft2 can go to is only 1360x768. This may not be a big difference, but this results in what i think is "tearing" ? white fuzzy lines appear horizontally across the...
This meeting between you and I
Was no mere coincidence it couldn't have been.
As i reminisce with a tearful eye.
This meeting of ours I couldn't have seen.
Drawn together by common religion
Masterminded by our God with great vision
I would not have been there in person,
Were it not for...
Quest - Mark QuestItem[3] as Complete
would make change the colour of the text to a dark blue and add a (Completed) suffix to it. However,
Quest - Mark QuestItem[3] as Incomplete
does NOT do anything, so im asking plainly, is there a trigger that "marks" a quest requirement incomplete...
After countless frustrating retries i've given up on finding why my trigger returns a different integer value
function TotalPlayers takes nothing returns boolean
return GetPlayerSlotState(GetFilterPlayer()) == PLAYER_SLOT_STATE_PLAYING and GetPlayerController(GetFilterPlayer()) ==...
After countless frustrating retries i've given up on finding why my trigger returns a different integer value :banghead:
function TotalPlayers takes nothing returns boolean
return GetPlayerSlotState(GetFilterPlayer()) == PLAYER_SLOT_STATE_PLAYING and GetPlayerController(GetFilterPlayer()) ==...
DisplayTimedTextToPlayers() - What are the reals x and y for?
and can anyone explain why my timed text ends up going to the bottom of the screen?
Is it because the text in fail.JPG is too long compared to the one in normal.JPG ?
Hey there, this is something I made while having trouble sleeping and thinking about this girl I used to like... Call it a madman's ravings if you like :D this is what I did to pass time and I'm curious to see how it fares as a poem (if it even qualifies as one :( ). So er... critic away ~...
Can anyone tell me why my triggers crash the game when it hits 18:00 in-game time?
Here are the relevant triggers...
Setting Time
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 16.50
Night Attack Time
Events
Game...
I already know how to create an ubersplat. I just need to know how to make an ubersplat slowly "manifest/come to full colour" like the ubersplat used in the ability "Dark Summoning".
Help would be greatly appreciated :)
1) Players - Set Alliance trigger
Does it also share the experience points?
2) How do you force a player to permanently ally a computer who is not in the same Force as him?
3) Players - Set Aspect of Alliance
How come when I set the computers aspect of sharing experience towards the...
What my spell is supposed to do:
Group Units around target location and cause a random effect every 0.50 to 1 second for as long as the spell duration i.e ( count * GetUnitAbilityLevel() )
Pretty simple actually, I just don't know how to make it MUI >.<"
EDIT: AND make the count = count - 1...
I can't get a unit to cast it no matter what I change it to... i think i remember that its impossible :P
Should I just use a custom chain lightning instead? because i just want to unit to explode if it dies by this spell (ub3r cool :D)
EDIT: oops.. sorry i forgot xD
the stringorder is...