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    MUI help

    Making an MUI spell and I need some help with destroying a lightning effect after 10 seconds without ruining the MUI. Here are the triggers: eat tree cast Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Eat Tree Actions...
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    Disabling abilities

    Is there any way to disable an ability through a trigger, i.e. preventing the player from using it at all (like silence except only for one ability)? If so, how? :P Thanks in advance to you very helpful lot, Flow
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    Frequent events harmful?

    I just have a quick question that I've been wondering about for quite some time now: If I have a trigger that uses a very generic event, like "A unit is attacked", and then a condition checks the unit-type and if it's the desired unit-type then a trigger is run. Since this trigger will be...
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    Allow ability to target only certain terrain

    How would I do this? Even if I do it via a trigger, I can't get that standard error saying "must target a hero" or something like it (the order doesn't get through, no X is showed on the ground etc)... any ideas? :P I want the ability to target only blight and another that targets only...
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    Removing shadow

    Um, how do I remove shadows in the editor? There are a few long shadow segments without any "source", i.e. completely unmotivated and I'm not sure how they got there ^^' Maybe this is an uncommon phenomenon and if so, let me know if you want me to get a screenshot. Thanks, Flow
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    Point/target spell with missile moving only to target point

    Quick question: Does anyone know a good ability that has a missile, targets a unit or point (point only is fine I guess) and whose missile does not carry on past the target point (like shockwave & carrion swarm)? Can't really think of one and I need one to base a custom spell off :) Any help...
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    Damage through trigger

    So I have a couple of abilities that deal their damage through triggers (cause unit to damage unit / area). How do I get rid of the damage reduction on this? I think I've tried pretty much all the damage and attack types :P What have I missed? Thanks, Flow
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    Beginning a trigger by waiting ruins it - why?

    I'm sorry for making yet another thread asking for help, but your helpfulness is encouraging :] I've made a trigger-based spell which I based off ensnare. The ensnare ability is kept, and the trigger is "additional" stuff. Here's the trigger: thespell Events Unit - A unit...
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    Reincarnation as trigger event?

    How would I go about making a trigger activate when a unit reincarnates? Starts the effect of an ability didn't work, neither did revives or dies (since he doesn't actually die). I can't have it trigger when his life reaches 0 either, because the Unit - Life even only allows me to choose...
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    "Dash" icon

    I need an icon for a Dash ability, which increases movement speed for a certain duration... a foot or paw that looks as though it's moving quickly, maybe with some effect behind the heel it to emphasize this... well, you're better at this, so I'll leave it to you pros :) In short: A rapidly...
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    Trigger that cancels another trigger?

    Right, so I've got a completely trigger-controlled spell based off of channel. It's a channeling healing over time (X HP per second). Now, I have a trigger that destroys the special effects created by the spell if the channeling is cancelled. However, I can't seem to find a way to cancel the...
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    Possible to get around a special effect's "destruction delay"?

    When I create a special effect using a custom model that I've imported, and later on destroy it, there's a delay of about 2 seconds before it's actually destroyed. Is there any way around this, or does the problem lie in the model itself? Thanks in advance, Flow
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    Causing unit to damage another won't work

    I'm making an ability which targets a unit. The caster disappears and then reappears next to the target, "blink style", and is meant to do 75 / 100 / 125 damage depending on the level of the ability. Here's the code: hayyy Events Unit - A unit Starts the effect of an ability...
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    Ability to mine gold only

    Is it possible to give a unit the ability to mine gold, but keep it deprived of the ability to harvest lumber? I know I can do it the other way around by using the ghoul ability to harvest lumber without letting him mine gold, but is it possible to have a gold-only ability? Any help would be...
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    Creating a unit between two existing ones

    Right, so I want a spell which creates a unit between the caster and the target, who will in turn cast the actual spell and then disappear. However, I can't get the actual unit creation to work. I'm very unsure about how to get it in between two units, and right now it looks like this: Unit -...
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    Scaling spell projectiles

    Is there any way to do this? Like if for example I want a bigger hammer for a storm bolt - if possible, how do I do this? Thanks, Flow
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    Stupid error messages D:

    Right, I've imported a couple of spells to my WCIII map, but they're in JASS and not regular triggers, so I don't understand them properly. Anyway, I have the appropriate dummy casters and dummy abilities, as well as the required variables. These are a couple of error message I get: "Line...
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    Modifying/Making Abilities

    I was wondering if there's any way to add a field value to an ability that isn't originally there? For example, if I want to make an ability that gives bonus armor and damages nearby enemies - like a combination of Lightning Shield and Frost Armor (without the slowing effect). If I base my...
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