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  1. J

    Need Help (1 custom spell)

    Hey guys, I've got a spell I need to implement, and I know how it should (theoretically) work, but I'm confused as to how I should set it up in JASS (I'd prefer JASS, but vJASS would be ok as well I guess)... Essence Flux: "Target a location on the ground with malefic energy - all hostile...
  2. J

    Detecting Units in a Cone Area

    Nah, I've given up on that - there's a whole thread I posted two days ago in which you can see just why. Right now I just want to optimize this trigger as much as possible.
  3. J

    Detecting Units in a Cone Area

    Okay, since my last excursion into conal damage detection via custom buff placers failed miserably, I've decided to hell with it, I'll just trigger the whole thing! Now it's working as intended, there's no lag or anything, but I'm wondering if it's possible to do this in a more elegant way (I...
  4. J

    GDD + Breath of Fire = Lag?

    If all targeted abilities are counted as damage, do AoE abilities like Roar count as well? Also, any way to bypass this with conditions? Breath of Fire deals DoT only if coupled with that other pandaren spell, Drunken Haze or somesuch (the alcohol slows the enemy, and then the breath lights...
  5. J

    GDD + Breath of Fire = Lag?

    Ok, I just tried this - the lag is gone, but the target is still being damaged 4 extra times over around 0.5 seconds. :confused: Since I have test text tags showing me damage, I see like 250 the first time the cone hits an enemy, and then 250 pops up 4-5 more times every 0.1 seconds (maybe a...
  6. J

    GDD + Breath of Fire = Lag?

    Ok, first of all I know this isn't the GDD's fault since it's working flawlessly in my other triggers, but this particular spell is giving me some trouble. The spell is called "Mystra's Kiss", and is based off of the vanilla Breath of Fire that deals normal damage and applies a miss-chance curse...
  7. J

    Spell Request (Wind Walk Caster)

    Or just use a Wind Walk with a high transition time (~150 seconds, I think this is how the Phase Boots from DotA work). :thup:
  8. J

    Instant casts (channel ability)

    For toggle-able non-interrupting abilities, use Immolation/Defend. For AoE non-interrupting abilities, use Berserk. For single-target non-interrupting abilities, use Healing Salve, as Weep suggested. Note that you need to set the Healing Salve fields to allow it to always work, regardless...
  9. J

    Referencing Units From Trigger Events

    Tried it, it doesn't work... :( Sure, but once I store the unit into the hash, how would I reference it? How can I know which of the units within the hash that were stored were the ones that caused a trigger to fire when another unit came within range of them? Honestly, your workaround lost...
  10. J

    Referencing Units From Trigger Events

    Okay, maybe not the most clear thread title, so let me explain. Since the "unit comes within range" event only allows checks for pre-placed units, I used one trigger to add a hero (let's call the hero 'John') that learns a particular ability as an event which fires when other units come within...
  11. J

    Hero concept[Rate]

    Yes, I did, I'm a very fast reader, believe me. But the abilities are unnecessarily convoluted with superfluous effects. Anything that takes more than 2 lines to explain is pushing it - keep it simple, stupid! KISS! :) EDIT: I'm not saying exchangeable abilities are bad - quite the contrary! -...
  12. J

    Hero concept[Rate]

    KISS! :rolleyes:
  13. J

    [Discussion] SC2 Editor <<< W3 Editor

    Heroes can be created, although the process is convoluted, to say the least. It's a very powerful editor, I'm not claiming otherwise, but aspects of it are horribly organized/planned, and it's not really user friendly. Expect to spend dozens of hours in order to implement even the simplest of...
  14. J

    Unit Enters Playable Map Area

    There you go again with that obscure knowledge of yours! It boggles the mind... :confused: :thup:
  15. J

    Unit Enters Playable Map Area

    Will this fire when a hero dies and is resurrected? Also, will it fire if a unit is hidden via a trigger, then unhidden later? Finally, any known bugs/inconsistencies when using this?
  16. J

    Unit and Spell Balancing

    Is this for your TD map?
  17. J

    FPS camera

    It's your map, and you'll do as you like, but personally, there's nothing that turns me off more to a W3 map than a locked camera. W3 wasn't designed as a first-person experience. A few popular RPGs have taken this approach, but it just serves to illustrate the age of the W3 engine (low-poly...
  18. J

    [Spell Help] Negative Magic Resist Aura

    The original ability belongs to the "Runed Bracers" item. I'd have to test it to see if it decreases incoming heals, but I doubt it since the bracers aren't a cursed item - they should help the wearer mitigate incoming hostile magics, not friendly spells. But once this is turned from item to...
  19. J

    [Spell Help] Negative Magic Resist Aura

    Why is it spam? :confused: We're discussing a problem in a civilized and intelligent manner! :D Revelation: Oh crap, something just hit me! If an enemy has the negative magic resistance, won't that mean that they'll take more "damage" from friendly spells as well? Like, say, receiving more...
  20. J

    Destructibles

    Are you sure some other trigger isn't interfering with these two? They look okay, but if you've got something else running in the background, it could be screwing with these two triggers.
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