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  1. J

    Need Help (1 custom spell)

    Hey guys, I've got a spell I need to implement, and I know how it should (theoretically) work, but I'm confused as to how I should set it up in JASS (I'd prefer JASS, but vJASS would be ok as well I guess)... Essence Flux: "Target a location on the ground with malefic energy - all hostile...
  2. J

    Detecting Units in a Cone Area

    Okay, since my last excursion into conal damage detection via custom buff placers failed miserably, I've decided to hell with it, I'll just trigger the whole thing! Now it's working as intended, there's no lag or anything, but I'm wondering if it's possible to do this in a more elegant way (I...
  3. J

    GDD + Breath of Fire = Lag?

    Ok, first of all I know this isn't the GDD's fault since it's working flawlessly in my other triggers, but this particular spell is giving me some trouble. The spell is called "Mystra's Kiss", and is based off of the vanilla Breath of Fire that deals normal damage and applies a miss-chance curse...
  4. J

    Referencing Units From Trigger Events

    Okay, maybe not the most clear thread title, so let me explain. Since the "unit comes within range" event only allows checks for pre-placed units, I used one trigger to add a hero (let's call the hero 'John') that learns a particular ability as an event which fires when other units come within...
  5. J

    Unit Enters Playable Map Area

    Will this fire when a hero dies and is resurrected? Also, will it fire if a unit is hidden via a trigger, then unhidden later? Finally, any known bugs/inconsistencies when using this?
  6. J

    [Spell Help] Negative Magic Resist Aura

    I need to make an aura that reduces the magic resistance of nearby enemies by 10/20/30/40/50 percent. The easy part is giving enemies who come within range of the "caster" (aura owner, whatever you want to call him) the unit ability based on that runed bracers item thing, with negative values...
  7. J

    [Discussion] SC2 Editor <<< W3 Editor

    I know there's been alot of talk about W3 dying after SC2 comes out (sometime mid-July?), and how map/mod makers will migrate to SC2 due to the unholy, leakless power of its editor, but frankly, after seeing the thing in action, I'm disappointed... :( Sure, it's leakless (at least that's what...
  8. J

    [Spell Ideas] Crystal Maiden

    No no, it's not DotA's Crystal Maiden! :P Frost Arrows are boring, but I love their sound effects (sounds like they're brittle and shatter), and even their icon looks crystal-ish, which gave me the idea of giving them stun effects instead of the old vanilla slow. So I wanted to make a ranged...
  9. J

    [Hero Dummy Abilities] The Best One?

    Is it better to use Evasion or Critical Strike for (passive) hero dummy abilities? Also, for unit-cast, Healing Salve, or Channel? Finally, Berserk is pretty much a staple for insta-cast AoE-themed spells; is it preferable to use it instead of Unholy Frenzy? EDIT: This thread might seem silly...
  10. J

    [Need Spell Ideas] Warlock Spells

    I'm making a D&D-esque warlock for my AoS map, and I'd like him to utilize spells a bit different than the vanilla Curse/DoT/Summoning themes that are so common with Warcraft warlocks. Anyway, this guy is an old, frail, and slow half-demon orc, and he's pretty squishy, but his power lies in his...
  11. J

    Alphaing Hero Glow

    I'm working on an AoS map. It's always pissed me off that you can't attach a hero glow to non-hero models. I know that there's an importable (lol, is that even a word?) graphic on the hive that simulates hero glow, but I'd rather do without it (especially since some people are saying it's...
  12. J

    Weep's GDD

    I see lots of people around here using Weep's GDD system. Now I know people aren't dumb, and they wouldn't use something that doesn't work, but isn't his system just a glorified trigger event leak reducer? Don't get me wrong, I don't want to sound sarcastic and I'm not, kudos to Weep for...
  13. J

    Preventing Killing Blows

    I've been toying around with the idea of giving one of my heroes a passive ability which negates all damage taken in an instance 2/4/6/8/10 percent of the time. Now it's easy to simulate this by simply healing the hero for the damage taken if this procs ofcourse (proc chance depending on the...
  14. J

    Lightning Shield Troubles

    Ok, the vanilla Lightning Shield damages allies regardless of the fields I set, so I decided to just trigger my own version of it. Anyway, the problem is that I need this spell MUI/MPI, so global variables are a no-no! The thing is, it fails miserably, and I think it's due to the considered...
  15. J

    Type of variable after division

    Is there any way to find out if the division of two integers is another integer? I'm asking because this is what I need (roughly illustrated): So, for hero's level, let's say, 6, this would give us 6/3=2, which is an integer, and the rest of the code would fire, but if the hero is level...
  16. J

    [Spell Request] "Marrowcrusher"

    I usually don't have a habit of asking people to do my spells for me, but I'm at the end of my wits with this one - please, someone code it ASAP, or I fear I'll loose my sanity (what precious little is left of it by this point)! :banghead: I need the spell MUI/MPI - if you can pull it off...
  17. J

    [Discussion] The Power of Intelligence

    I remember reading that the STR and AGI values of a hero are much more powerful than INT, since STR gives health (survivability), AGI gives attack speed (more damage, more crits, bash, etc.), while the only thing INT increases is the amount of mana and it's regeneration. Mana, by itself, and...
  18. J

    Hashtables & Leap/Knockback/Slide

    If I understand it correctly, with the new patch we don't need helpers like CSCache and Katana's Variable system anymore, since we have hashtables which can store position, right? I've tried messing around with them, but I can't get my spells to work. Try as I might, I can't find a good...
  19. J

    Mana Regeneration Systems

    I'm looking for some alternate systems for my map to regenerate mana than the standard one W3 uses (time = mana slowly regenerated). Anyway, I'd like to hear some original ideas. :) Currently, I have a few options in the works: 1) Rage (WoW system, mana regens by attacking/being attacked)...
  20. J

    vJASS Screws Campaigns??

    I've recently read that using vJASS in a map, and re-saving it while it's a part of a campaign, seems to mess it up. I may have misunderstood, but the gist of it seems to be that the map itself needs to be completely finished before being inserted into a campaign. :confused: If this is true...
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