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    Making a unit constantly lose mana when idle, but gain when in combat?

    Blooman, you haven't seen a footies like ours. It's Footies perfected. Everyone who's played it has been impressed. It adds a lot of new things to the old-dead boring footies. It expands the game play A LOT. And of course we have custom heroes, ammaaazinnngggg creeps. You don't understand...
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    Making a unit constantly lose mana when idle, but gain when in combat?

    Think Warriors on World of Warcraft. And it's not HP i needed, it's mana. The point of this hero, he has a lot of fast abilities with fast cool downs. He fights to get his mana up, then uses abilities. I've been working on a Footmen Frenzy map with a friend for a year and a half, we're...
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    Making a unit constantly lose mana when idle, but gain when in combat?

    Yess!! Thank you SpaceBar that's exactly what I want, you've been a huge help.
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    Making a unit constantly lose mana when idle, but gain when in combat?

    By idle I mean, he's not attacking someone. He could be walking, doing other crap. I don't even care if he loses it while he's attacking (since he's gaining more than he's losing). I just want him to be losing mana at all times.
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    Making a unit constantly lose mana when idle, but gain when in combat?

    No I want him to lose mana when he's idle, not when he's attacked
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    Making a unit constantly lose mana when idle, but gain when in combat?

    here's what i have for the drain mana but its not working Warlord Hero Events Unit - A unit Is detected Conditions (Unit-type of (Triggering unit)) Equal to Warlord Actions Unit - Set mana of (Triggering unit) to ((Mana of (Triggering unit)) - 1.00)
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    Making a unit constantly lose mana when idle, but gain when in combat?

    Hmm I'll try it. But will it raise it +30 every time he hits the unit, or would I have to back him off and attack him again to get +30 again... Lemmie test and I'll tell you! EDIT: Works perfectly! Thank you! Now how to I drain his mana?
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    Making a unit constantly lose mana when idle, but gain when in combat?

    Is it possible to make it so a hero will gain mana when he attacks people, then lose it when he's idle not attacking anyone? I can't get it to work. Gain Mana Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Warlord Actions...
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    How to not let player 1 attack player 2 UNLESS event happens.

    Wow, that's so much easier than how I was trying to do it. Thanks guys
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    How to not let player 1 attack player 2 UNLESS event happens.

    Okay, I'm trying to prevent team killing on a map I'm making. What I want to do is not let player 1 (red) attack player 2 (blue) UNLESS the unit red wants to attack has less than 75% of its health. I know it's possible, spent hours looking for the right triggers with no luck. I'm out of...
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    Making a scroll cast starfall

    Is it possible to have a scroll cast starfall without triggers? If not no problem, I'd just like to know how if it is :P
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    Add Building Upgrade With Trigger?

    Okay for a town hall, I don't want it to be able to upgrade to a better town hall until an event happens. Is this possible? Like, don't even show the player the upgrade option until an event happens?
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    Removing an item from a shop? Is it possible?

    No i want the item to be buyable for awhile, then not buyable after a certain even thappens
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    Removing an item from a shop? Is it possible?

    I want to remove an item from a shop so it's not buyable anymore. Is this possible with triggers?
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    Random hero button question..

    Yeah I realized that, I just didn't know how I could get around it. This should work, thanks a ton for the help!
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    Random hero button question..

    I'm having trouble with this random hero button I'm making for my tavern. Instead of making a unit for the player it makes it for the Passive Neutral tavern. Event Unit - A unit Starts the effect of an ability Condition (Ability being cast) Equal to Random Hero Actions Unit - Create 1...
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    Disabling XP temporarily for heroes

    Okay I want my heros to stop gaining XP once they get level 10, but once they use this tomb, I want them to start gaining it again. Is that possible with triggers?
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    remove the patrol button for heros

    Is there any way to remove the patrol button for heros? EDIT: Nvm, guess it helps if i searched the forums first. please delete/lock this :)
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    Giving bonuses for having a piece of armor?

    okay it works great, only for Else, it wont remove the advantage when they get rid of one of the items =/
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