Is it possible to make it so a hero will gain mana when he attacks people, then lose it when he's idle not attacking anyone? I can't get it to work.
Gain Mana
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Warlord
Actions...
Okay, I'm trying to prevent team killing on a map I'm making. What I want to do is not let player 1 (red) attack player 2 (blue) UNLESS the unit red wants to attack has less than 75% of its health.
I know it's possible, spent hours looking for the right triggers with no luck. I'm out of...
Okay for a town hall, I don't want it to be able to upgrade to a better town hall until an event happens.
Is this possible? Like, don't even show the player the upgrade option until an event happens?
I'm having trouble with this random hero button I'm making for my tavern. Instead of making a unit for the player it makes it for the Passive Neutral tavern.
Event
Unit - A unit Starts the effect of an ability
Condition
(Ability being cast) Equal to Random Hero
Actions
Unit - Create 1...
Okay I want my heros to stop gaining XP once they get level 10, but once they use this tomb, I want them to start gaining it again. Is that possible with triggers?
Okay I want my heros to stop gaining XP once they get level 10, but once they use this tomb, I want them to start gaining it again. Is that possible with triggers?
I want to make it so if a player has 3 pieces of this set of items he gains a bonus.
example if a player has "Chain armor, chain boots and chain helmet" he gets a movement speed bonus
I have 2 summon spells on a hero based off the Sumon Water Element spell. One spell is named "Summon Earth Element" the other is "Summon Fire Element"
However when I cast "Summon Earth Element" it will cast both Summon Earth Element and Summon Fire Element.
Same if I cast SummoN fire...
Okay I'm having a problem...
How can I make it so that when a hero is created it instantly goes to the town hall?
This is the trigger I use right now
Event
Unit - A unit enters Hero Select <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit)...
Hey guys, I'm having a problem... I want to make it so when a hero enters a region and he's in that region for 5 seconds he'll die.
Here's the trigger I have.
Event
Time - (Create a periodic One-shot timer lasting 5.00) expires
Unit - A unit enters Hero Select <gen>
Contitions...
AoE polymorph
How can I make a spell that is an AoE polymorph. Currently I'm uising Flame Strike for this spell, and I can't figure out what spell I would use to make this possible....
Thanks!
So I want a shop that cannot be used until someone picks a certain hero... How can I do this?
Thanks guys! You've all been a great help so far with all my questions :)
Here's my trigger, what's wrong with it?
I want it so when the guard tower is destroyed it created a scout tower.
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Guard Tower
Actions
Unit - Create 1 Scout Tower for (Matching player) at (Position of...
So I want to make wood act just like food. I'm using them for a certain type of units. I want the player to have 3 wood, and every unit they get they lose 1 wood. But when the unit dies they need to gain 1 wood.
How triggers do I use in GUI to make this possible?