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    Making a unit constantly lose mana when idle, but gain when in combat?

    Is it possible to make it so a hero will gain mana when he attacks people, then lose it when he's idle not attacking anyone? I can't get it to work. Gain Mana Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to Warlord Actions...
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    How to not let player 1 attack player 2 UNLESS event happens.

    Okay, I'm trying to prevent team killing on a map I'm making. What I want to do is not let player 1 (red) attack player 2 (blue) UNLESS the unit red wants to attack has less than 75% of its health. I know it's possible, spent hours looking for the right triggers with no luck. I'm out of...
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    Making a scroll cast starfall

    Is it possible to have a scroll cast starfall without triggers? If not no problem, I'd just like to know how if it is :P
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    Add Building Upgrade With Trigger?

    Okay for a town hall, I don't want it to be able to upgrade to a better town hall until an event happens. Is this possible? Like, don't even show the player the upgrade option until an event happens?
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    Removing an item from a shop? Is it possible?

    I want to remove an item from a shop so it's not buyable anymore. Is this possible with triggers?
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    Random hero button question..

    I'm having trouble with this random hero button I'm making for my tavern. Instead of making a unit for the player it makes it for the Passive Neutral tavern. Event Unit - A unit Starts the effect of an ability Condition (Ability being cast) Equal to Random Hero Actions Unit - Create 1...
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    Disabling XP temporarily for heroes

    Okay I want my heros to stop gaining XP once they get level 10, but once they use this tomb, I want them to start gaining it again. Is that possible with triggers?
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    remove the patrol button for heros

    Is there any way to remove the patrol button for heros? EDIT: Nvm, guess it helps if i searched the forums first. please delete/lock this :)
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    Disabling XP

    Okay I want my heros to stop gaining XP once they get level 10, but once they use this tomb, I want them to start gaining it again. Is that possible with triggers?
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    Giving bonuses for having a piece of armor?

    I want to make it so if a player has 3 pieces of this set of items he gains a bonus. example if a player has "Chain armor, chain boots and chain helmet" he gets a movement speed bonus
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    Both spells casting at the same time, not suppose to happen....

    I have 2 summon spells on a hero based off the Sumon Water Element spell. One spell is named "Summon Earth Element" the other is "Summon Fire Element" However when I cast "Summon Earth Element" it will cast both Summon Earth Element and Summon Fire Element. Same if I cast SummoN fire...
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    Warden Blink... how to make her not blink in certain areas..

    Okay I'm having a problem... How can I make it so that when a hero is created it instantly goes to the town hall? This is the trigger I use right now Event Unit - A unit enters Hero Select <gen> Conditions ((Entering unit) is A Hero) Equal to True Actions Unit - Move (Entering unit)...
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    Timers and Regions

    Hey guys, I'm having a problem... I want to make it so when a hero enters a region and he's in that region for 5 seconds he'll die. Here's the trigger I have. Event Time - (Create a periodic One-shot timer lasting 5.00) expires Unit - A unit enters Hero Select <gen> Contitions...
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    AoE sheep

    AoE polymorph How can I make a spell that is an AoE polymorph. Currently I'm uising Flame Strike for this spell, and I can't figure out what spell I would use to make this possible.... Thanks!
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    How to make it to where you can't use a shop till an event happens?

    So I want a shop that cannot be used until someone picks a certain hero... How can I do this? Thanks guys! You've all been a great help so far with all my questions :)
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    remove sound from spell?

    How do I remove the sound from War Stomp? Thanks
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    When a unit dies it creates a new one..

    Here's my trigger, what's wrong with it? I want it so when the guard tower is destroyed it created a scout tower. Events Unit - A unit Dies Conditions (Unit-type of (Triggering unit)) Equal to Guard Tower Actions Unit - Create 1 Scout Tower for (Matching player) at (Position of...
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    Placing buildings closer together?

    I made 3 little buildings and I want to place them right next to each other. They are all shops but it won't let me, how do I do it? Thanks!
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    Making wood act like food?

    So I want to make wood act just like food. I'm using them for a certain type of units. I want the player to have 3 wood, and every unit they get they lose 1 wood. But when the unit dies they need to gain 1 wood. How triggers do I use in GUI to make this possible?
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    Creed Credits?

    What triggers do I use to make it so people are limited to having 3 creeps at one time? Thanks
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