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    Adding Upkeep Levels

    Altering the tax rates worked - thanks. Thought the taxes didn't matter since I used nothing like goldmines.... +rep
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    Adding Upkeep Levels

    This is what i meant by Gameplay Constants: Cost - Food Levels: 2,3,4,5,6,7,8 I have the German version of WE so I can just guess what the categories are called. Sorry for that.
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    Adding Upkeep Levels

    Hi, I want to have more than the 4 usual Upkeep Levels in my map. I changed the following things: Gameplay Constants: Cost - Food Levels: 2,3,4,5,6,7,8 Food Limit: 8 Game Interface: No Upkeep: 0 Gold Low Upkeep: 50 Gold Medium Upkeep: 100 Gold High Upkeep: 150 Gold High...
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    Hero selection

    Usually Taverns are the best way to describe heroes before buying. If you really need the heroes be clickable before selection I would give a "select ability" to dummy heroes (have the looks, but can't move). That ability creates a movable hero when used. Or use the doubleclick system...
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    Time of day in area

    I see, nevertheless thanks for the answers and the proof that it cant be done with WE.
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    Time of day in area

    Hi, my friend is doing a map where two melee games can be played at the same time. That would make it much easier to find a host for many players at a time. The most difficult part is to make the moonstone work properly. 1. Is there a way to make the moonstone affect just one area out of the...
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    Spell book level problem.

    Skill Events Unit - Wizard 0013 <gen> Learns a skill Conditions Actions For each Integer from 1 to 4 do If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Level of Offensive Magic Spell (Wizard) for (Triggering unit)) Equal to Integer A Then -...
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    Event Response - Triggering player: when does it return a player?

    I wouldnt do it with a dialog. My suggestion is to create a shop for each player (what shop depends on the race) and give it an item for each class. Now use the event "A unit sells an item" then check the item type and create the matchin building for the owner of selling unit or anything else...
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    Can't get AI to work for cat and mouse map.

    Your cats are running forwards and backwards, becaus every 0.1 seconds they get the order to attack another mouse. So you either need another event to run this trigger (like a unit(mouse) dies or a unit(cat) enters region or anything like that. Or you set the custom variable of a cat to 1...
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    Creep Spawns - Easier way?

    This is a simple tutorial for variables: http://world-editor-tutorials.thehelper.net/variables.php On this page theres also very much basic stuff that could help you to understand what i wrote. About the "From Integer A from 1 to 50" function: This runs a loop 50 times and each time it...
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    Target Unit of Abilty

    Thanks for the answer and the tip. Hope I can solve this problems on my own now. +rep
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    Creep Spawns - Easier way?

    SpawnStart Events Time - Elapsed game time is 30.00 seconds Conditions Actions Trigger - Turn on Spawn <gen> Trigger - Turn on Creeptype <gen> Creeptype Events Time - Every 2.00 seconds of game time Conditions Actions Unit-...
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    Creep Spawns - Easier way?

    Trigger Spawn Events Every 2 seconds of game time Conditions -- Actions Create 1 Your_Creep at <spawnpoint> Order Last Created Unit to move to <point> Trigger Creeptype Events Every 10 seconds of game time Conditions -- Actions For each integer A from 1 to 50 do Actions {if your map has 50...
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    Target Unit of Abilty

    I'm not familiar with Jass and I'm not going to learn it in the next time, but I have a simple problem that can only be solved with Jass: Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852274, GetTriggerUnit()) I need the "GetTriggerUnit" for a target unit of ability being cast...
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    weird crash

    Because when you order the unit to stop, the unit is issued an order: the trigger is run again. It's an endless loop. Greets Bonzo
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    How to send missiles with a trigger ?

    Use a dummy spell with the data you mentioned above, then pick a random unit in range and make the worker use the dummy spell towards the picked unit. If you dont want a worker to be targeted twice you can change the custom variable of the unit and check it. Greets Bonzo
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    Tinker?

    Only the units that can already morph have such an animation. When you look at the animation seperately you will see that it contains the starting model and the result. So every morph animation is fixed to the morph. You can change that, but that wont look good. Greets Bonzo
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    Trigger help!

    You set the unit_picked variable before you pick any unit... You need to set it in the loop but then you can also youse the event response 'picked unit' so you dont need any variable for that. Greets Bonzo
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    Building Unit

    Theres no function that returns the building worker. I think you need it for things the worker should do after finishing the building. In this case you can use the 'unit finishes building' which referrs to the building itself and then pick every unit of type worker in range (300 or so) and...
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