Well I've been working on this "shove" spell for quite some hours today, however I still got problems to get it to work (not even MUI).
Here's the code:
Shove Start
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shove...
I'm trying to make a spell that picks units in a circular sector and kills them, however I'm having some trouble. The spell is a non targeting spell (based on roar).
Here's the trigger:
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Shove
If (All Conditions...
So it's been a year or two since I last tinkered with world editor but I got hooked up again. Anyways, I'm trying to make an ability, kinda like pudges dismember (DotA). However I can't get rid of the areal shackle animation, how do I do that?
Also I want to have a "gore" effect to show while...
Hi guys, I remember that I a while ago saw a (I think promoted) thread with forum game called the photoshop game (I think it was called that)
it was a game where a picture got posted and then you edit it and post the edited picture and then the next guy edits that picture and post his and so...
On my map I got this leaderboard that counts all hero kills made and also whenever team 1(player 6 orange) or team 2 (player 12 brown)
However all it does for both the kills score and team wins is counting up to 1 and then it doesn't count any further.
I have no idea what the problem is, tried...
Okay its me again with another problem.
I want to make this skill that when activated waits 5 seconds and then deals all the damage the caster have taken in these 5 seconds in damage to all nearby units. I have made that skill but the problem is that whenever its healed it reduces the damage it...
Whenever a unit is killed a "copy" of it is created in a region. It is then added to a unit group variable with an array of the level of the unit.
Later I want to move the units in the unit group to the field to fight. However I want to start with the highest level creeps which is why I grouped...
I have recently worked on a hero arena with a battle function - every time a hero kills a unit it is stored and when the timer expires all heroes will be teleported to the battle arena where the creeps they have killed when spawn and fight for them
However some why it is only team 1 heroes that...
I have recently created a spell that marks the target and then moves the dummy to the caster to hunt down the marked target... however the problem is that whenever I use this spell my game laggs the next 30 seconds making the game unplayable laggy. I have really tried to find the solution but I...