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  1. Happysmiley

    Taking hero/unit/item idea requests

    I will be away for a few weeks without computer, so I can't do any more requests :( Hi there, I have decided to start a thread for the users of TH who feel that their fantasy and imagination has run dry. As I am not particulary experienced with the editor, and have gotten positive response on...
  2. Happysmiley

    Smoke Cloud

    Hi, I'm in the process of creating a spell for my map. The ability is basically a targeted smoke cloud. All units within 300 aoe of target point of ability being cast will detonate when a certain spell is cast upon them (during the effect, which lasts 6 seconds). I based my spell on Flame...
  3. Happysmiley

    Simple Integer Problem

    Ok, so I have a few potion spells which when used too frequently will grant a debuff. This intoxication is measured on a scale 0-100. I've made a periodic trigger which goes like this; (not at a computer with WE atm) Untitled Trigger 001 Events Every 2.00 seconds Conditions Actions If...
  4. Happysmiley

    Negative value on Curse

    Would this have any effect? Let's say I have a unit with 50% evasion. A unit attacks it with a curse buff set to -50% - would it negate the evasion or do nothing at all?
  5. Happysmiley

    Spellbook skills problem

    Hi, An ability I'm making is called Witchers' Mysteries, which is based on Spell Book. It has 10 dummy abilities inside (based on Berserk) which when clicked, give you a real ability depending on the dummy ability cast. The 10 real abilities are divided into 2 sub groups, and each sub group has...
  6. Happysmiley

    A few questions

    As it is, I'm working on a dungeon style RPG map. My fantasy and innovation has run a bit dry lately... 1) I need a name for a hero. It's a blood elf priest type of unit. His skills mostly revolve around sacrificing his own hp to heal his allied units. Also, it would be nice if his name...
  7. Happysmiley

    Help with a special effect...

    Hi, I'm in a bit of a hurry so I'll be brief about my problem; First time I cast it, I get the pick every unit in Igni_Rune_GRP special effect. Removing the grp, it won't show up the next time I cast the spell. If I don't remove the grp, move my hero and cast the spell again, this effect...
  8. Happysmiley

    Quick question about arrays

    Say I want to store 10 abilities in two different arrays. If I load them at map initialization, are they then stored so I can use them in any event taken I don't change the value of the variables?
  9. Happysmiley

    3 different forms from shape shift

    Hi, I'm trying to create an ability that gives one of three bonuses = increased attack speed, higher damage or cleaving attacks. I tried to base it on druid bear form but it seems as if you can only have two different forms. Manually removing the hero and then add another with trigger doesn't...
  10. Happysmiley

    An alchemy skill

    Hi, I'm creating a spell based on spell book. The spell book will contain various potions. And when a potion is selected, it will show up on the skill bar. IE Move | Hold Position | Defend | Attack ------------------------------------------- Patrol | |...
  11. Happysmiley

    calling item arrays

    I am making an ORPG for me and my friends, and decided to implement armor proficiency so that spell casters can't wear plate etc. It's going to have 3 different armor types; - Plate - Leather - Cloth I think I have at least enough knowledge to create an item array to store each item...
  12. Happysmiley

    Integer Problem

    I've made a healing ability which is based on channel, with a loop from 1 to 2 creating dummy units which cast the real spell (based on acid bomb) - Well I think you can figure most out just by reading the code: Penance Events Unit - A unit Begins channeling an ability...
  13. Happysmiley

    Trigger not working as intended

    Ok, so I've made this spell which is supposed to fire off a heal on a target every second for two seconds - which works fine up to the point when he should fire the second heal. My guess is, since everything else is working fine (both triggers that give the target hp works, and the floating...
  14. Happysmiley

    Problem with Create Special Effect

    I'm working on a spell which will work alot like the Crusader enchant in wow, problem is, I can't get my added special effect to trigger, and my script is probably leaking a bit since every time it proccs, there is a slight lagg... Anyways, here it is; Events Unit - A unit is attacked...
  15. Happysmiley

    Crusader art/effect

    Hey, I was wondering if by chance you would know where to find a crusader art (yes, from wow)? I've been looking around hiveworkshop for it but couldn't find any. Thanks on behalf /happy
  16. Happysmiley

    Trigger won't work!

    Hi, I wanted to create an ability that deals damage and stuns and then regenerates X hp to the caster every second for 8 seconds. I began basing the ability on Stormbolt, and modified damage and stun duration to an appropriate amount. Then I made 2 scripts to allow the caster to be healed...
  17. Happysmiley

    A string and an ability

    Hey there, I've recently started working with my own rpg map, and atm I'm facing some difficulties due to the fact that I've rarely used ME for anything else than unit creation. Anyways, these are my questions: - I've created a reviving system for heroes, and I want it to show to all players...
  18. Happysmiley

    Another Dummy unit problem...

    Hey, Let me explain the ability: I made a dummy spell based on firebolt (since I want it to be targetable) called "Igni" with no damage. After that I created a dummy unit with the real spell called "Igni (Igni Rune)" (also based on firebolt neutral) where Id entered the damage and so on...
  19. Happysmiley

    World Editor resetting values

    Hey, I've recently started working with dummy abilities, and I find that WE keeps resetting the values I've put in IE; - I made a dummy ability based on critical strike, and set the chance of crit to 0%.. Every now and then it goes back to 10% without me doing anything..? - If I remove the...
  20. Happysmiley

    Mana regen

    Hey! Just a quick question. When it says Data - Mana regen, does it mean that if I put 1.25 it will be 125% of original mana regen rate? THX
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