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  1. theDTD

    EVENT: unit comes with in range of (Unit Variable)

    How to make the endurance aura's effect negative? object editor does not allow negative values
  2. theDTD

    EVENT: unit comes with in range of (Unit Variable)

    ok i see, my problem with the periodic event is that it would make the game 'laggy' but ill try the endurance aura if it'll work,
  3. theDTD

    EVENT: unit comes with in range of (Unit Variable)

    how can i make an event like this? i was planning to use it in my skill called 'frost aura' which should be like this: Trigger1: E: unit learns a skill C: skill = Frost aura A: set X(unit) = learning hero Trigger2: E: (unit comes near X(unit)) <- this is where i need it C: unit = enemy A...
  4. theDTD

    Activating Colorizer in Newgen

    ,aw still not workin, i guess ill have to download other colorizer then tsk
  5. theDTD

    Activating Colorizer in Newgen

    ,hmmm i cant find colorizer there look at the attached image
  6. theDTD

    Activating Colorizer in Newgen

    just as the title says. how to activate the colorizer in jass newgen? i just downloaded version 5d
  7. theDTD

    invoker skin spell sfx

    aw nevermind, i figured it out already
  8. theDTD

    invoker skin spell sfx

    yeh, i already saw that trigger but its too small, how can i make it bigger?
  9. theDTD

    Item Shopping Questions

    how to do these things: 1)ItemX can only be sold to HeroX, if buying hero isn't HeroX item cannot be sold 2)Item in shop will only be shown if a specific hero is in game
  10. theDTD

    invoker skin spell sfx

    yeh, cant find it their too
  11. theDTD

    invoker skin spell sfx

    anyone knows where to download this hero's skin and the spell model as well? i already tried searchin it in google but cant find it thnx for any help
  12. theDTD

    Altering income source

    what do you mean by alternating income?, ,auto gold ang lumber add per second for each players?
  13. theDTD

    changing hero skill

    ,well i actually changed it a little bit from the main idea, but still works the same, (for me) ,as i first said, when a unit acquires itemX, one of his skill will be changed permanently, (but i didnt change the skill here ~_~) ,in my case, its a summon skill that will summon a water...
  14. theDTD

    changing hero skill

    >>Prob Solved<<
  15. theDTD

    changing hero skill

    ,how can i trigger this?? ------- ,when a hero acquires an item(undroppable), one of his skills will be changed permanently ,i tried using these actions but doesnt work, -add ability, remove ability, set level . . . ------- thnx for any help
  16. theDTD

    Entangling Roots (AoE) skill

    *ALREADY SOLVED* this is what i did: doesnt lag for me ---------- EVENT >a unit starts the effect of an ability CONDITION >ability being cast = entangle1 (note: AoE targets a point) ACTION >set Caster = triggering unit >set PointX = target point of ability being cast >pick every unit in range...
  17. theDTD

    Exceeding Max Move Speed help

    wah?' it wont work?' ,so can you give other ideas??
  18. theDTD

    Exceeding Max Move Speed help

    ,yeah, just like what i said in the first post of this thread, 522 is just the maximum speed that u can put, ,aniway, i havnt tried using the set unit move speed in the action trigger yet, ill try it when i got home . . .hope it'll work :)
  19. theDTD

    Entangling Roots (AoE) skill

    aw, well then my first trigger is right, actually those actions below the pick evry unit is inside the loop :) thats why i put ">>>", sorry if u ddnt undrstand that one
  20. theDTD

    Entangling Roots (AoE) skill

    like this?: ------------ EVENT: >hero starts effect of ability CONDITION: >EntangleA = ability being cast ACTIONS: >set Caster = triggering unit >set pointX = target point of ability being cast >pick every unit in 200 range from pointX >for each int from 1 to number of picked units >>>if picked...
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