I have a building like a town hall, its the main building. At the start of the game about 10 seconds in i want it to upgrade to a level 2 building, but i have many different upgrades set to the town hall already and i want it to pick one of them at random every game, can any one help? thanks :)...
I'm trying to make a village that has been burned down and needs to be rebuilt, the plan is that a hero comes with a bucket of water and puts the fire out, then comes with stone and wood and rebuilds the a building in the village. So what i want is for the hero to enter the region i have made...
I have 3 watch towers defending 2 buildings which are invulnerable and when all 3 towers are destroyed the 2 buildings become vulnerable. but the problem is when any 1 of the towers is destroyed the buildings become vulnerable, i want all 3 to be destroyed before the buildings become vulnerable...
I want to have a dragon spawn when you use an item at a skeleton doodad, but i cant seem to get the right trigger, can any body show me a trigger to make it work? the dragon would be neutral hostile and have an item called dragonfire sword, the dragon would only spawn once. thanks :)
Hi i have been trying to get units to auto cast their spells, eg Chain lightning (neutral hostile) and Death Coil (neutral hostile). I tried adding the spells to the "default active ability" on the object editor but it doesn't seem to work. Does any one know any ways to make them autocast...
Just wondering, i have added avatar to a new unit, and i made it so it doesnt change into the mk when used, but i cant figure out how to make the unit grow bigger when its activated? i mean bigger than what it would go normally. any ideas? thanks :)
Hi im wondering if any body has an ideas I could use to make a custom hero? I'd prefer if you could stick to standard spells and unit models, but any ideas are appreciated :).
Hi i'm tryint to make a guard tower that fires at mutliple units, aka more than one at one time. I have changed the maximum number of targets in object editor but I don't know what else to do now, as it hasn't worked, any ideas? Thanks
I was just wondering if any body would help me to make death pact so that it can effect all friendly units, the four races and purchased mercenary units, instead of just undead units. Thanks :)
I've made a new player owned building that can revive dead heros. i've ticked the "Revive dead heros" box on object editor and registered all the heros on the game play constants screen, but it still won't revive them. ive tried to copy a previous building that i've made that can revive heros...
I've made a new building that can revive dead heros, i've ticked the "Revive dead heros" box on object editor, and registered all the heros on the game play constants screen, but it still won't revive them, any ideas? :confused:
I want to get some buildings smaller so i can fit them all in one place, but all i can do is make them look smaller and still take up the same amount of space. any ideas?:confused:
All i want to do is get a trigger that would delete all the players units and buildings when the player leaves, but i can't get a working trigger at all :confused:. any ideas?