It doesn't recognize the model. (Could not load file: blablabla.mdl)
I think I found a work-around. I replaced the sound with a blank file in the sound editor.
Original post:
I imported this model that has very annoying attack sounds. I tried changing the Weapon Sound field in the object editor but now it has two sounds - first the one I added and the other annoying one.
Is there any way to remove these sounds...
That would be lovely. :) Take all the time you need.
The sound I need to get rid off is just after a unit with that model attacks. It sounds like a goblin land mine explosion.
I imported this model that has very annoying attack sounds. I tried changing the Weapon Sound field in the object editor but now it has two sounds - first the one I added and the other annoying one.
Is there any way to remove these sounds?
That glow dissapeared whenever my hero attacked someone. Also it was huge on my imported models. Maybe it depends of the unit I based the custom unit off?
I got this problem that normal-sized (1.00) imported models have this huge hero glow under them when I attach it. This doesn't happen with all models tho....
So I need this hero glow that doesn't change its size according to model and would fit a peasant. I have tried 3 hero glows so far.
If I set the rate so that the Heroes get 200% normal exp and I want it to change back to normal should I set it to 100% because it was the deafult or should I set it to 50%.
Yea, most knockback I've seen look like you are dragging dirt with you... Didn't know if it was imported. I tried using the ancients' missle but it doesn't look good.
What special effects are used to make the classic knockback effect? I'm not asking how to do a knockback, I just want to know what special effects are usually used.