SPStat
Events
Map initialization
Conditions
Actions
Unit Group - Add all units of (Units of type Troll Witch Doctor) to tempgroup
Unit Group - Pick every unit in tempgroup and do (Unit - Add Siphon Mana to (Picked unit))
Unit Group - Pick every...
SPStat
Events
Map initialization
Conditions
Actions
Unit Group - Add all units of (Units of type Troll Witch Doctor) to tempgroup
Unit Group - Pick every unit in tempgroup and do (Unit - Order (Picked unit) to Human Blood Mage - Siphon Mana AttackToMid...
Oh the witch doctors need the mana siphon ability for it work? How can I give them the Bloodmage version of the spell because I only get the option to give it the neutral hostile.
I need to make it for 3 witch doctors siphon mana a dummy unit that is inside the statue for the whole game until they die. Can you help make this trigger please.
Hey I'm tired of having like 10 50% completed maps so I want to work with somebody to create a new map from scratch, something AoS preferably, or help them make theirs. I am skilled with triggers, balancing, and unit creation. Please message me.
In my map there is a spawn camp that spawns computer units and then attack moves them. How can I make it so people can upgrade their computers units through the Spawn Camp building?
The targeting a point doesn't attack move. It just moves. The units totally ignore each other when moving =O.
Sorry turkey has nullified my brain. Disregard this question.
Thanks.. so I don't have to make more threads can you just change the title of this one and I'll update it with questions? Or would you rather have me make new threads?
Uh I tried that trigger and both forces spawn in the center and then go in opposite directions and then get teleported back... Lol.
Crap I'm dumb. I thought move instaly meant it would walk there.. Not teleport. How do I make units spawn in a region and then attack move to another region?
Attack
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 8 Footman for Player 9 (Gray) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 8 Footman for Player 10 (Light Blue) at (Center of...