Why wont this work (Ignore Leaks)
Spell
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blank
Actions
Set TmpGroup = (Units within 1000.00 of TmpPoint matching (((Matching unit) belongs to an enemy of...
that refers to the Unit that being uppgrade not the upgrade it self right?
i mean like this: Let say i have a tower with 3 diffrent upgrades but i can only pick 1 so if i pick Upgrade A somethings happens or if i pick B something eles happens?
Untitled Trigger 001
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Set UnitGroup = (Units in (Playable map area) owned by Player 1 (Red))
Unit Group - Pick every unit in UnitGroup and do (Unit - Remove (Picked unit) from the game)...
The triggers Function is like if player red picks an item i destroy the picked item and create a new on the same spot
however i can make it work :P
Item Check
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then...
Posion Slash(Ultimate)
The Assasian move with the speed of the shadows and swings
And begins to bounce between enmey unit and each time
striking them once making them take X dmg over Y seconds
needs a better name :P