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  1. hugahug

    Trigger Help

    Why wont this work (Ignore Leaks) Spell Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Blank Actions Set TmpGroup = (Units within 1000.00 of TmpPoint matching (((Matching unit) belongs to an enemy of...
  2. hugahug

    How to Pick Enemy Units?

    So how can i only pick enemy units with the Action Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions
  3. hugahug

    Camra Trigger

    can any 1 help me with this: If a player types -cam xxx zoom in/out the camra equal to xxx any help will be good +rep:thup:
  4. hugahug

    Cant find the right Condition

    Unit - A unit Finishes an upgrade Is ther a Condiotion that refers to the upgrade selected Example if i upgrade a tower to a Cannon tower X happens?
  5. hugahug

    How shoould i do this?

    I have an Building in the Middle and i want it to be none attackble and i want it still to be able to cast Mana Drain on it but no others spells
  6. hugahug

    Integer!

    How can i set an Integers vaule Equal to the Current mana points of an unit?
  7. hugahug

    Trigger wont work

    The triggers Function is like if player red picks an item i destroy the picked item and create a new on the same spot however i can make it work :P Item Check Events Unit - A unit Acquires an item Conditions Actions If (All Conditions are True) then do (Then...
  8. hugahug

    Items

    How can i make an item only be pickeble for a certain player?
  9. hugahug

    Special Effects

    How can i Destroy a special Effect when its finished without using waits?
  10. hugahug

    How to modify Damage?

    Example:I want a unit to have 15-23 dmg how do change this First i have to set Units base dmg to 15 right? and then i dont know how to make the rest plz help
  11. hugahug

    Items and Regions

    1: how do i make a trigger like this If a unit Enters a Region and Entering Unit has an item in inventroy eqaul to Mask of death and if that is true then another things happens I have been looking in We and tried to figure it out but i cant. Do i have to use Item-type (array)...
  12. hugahug

    Why wont this work

    Patrol Events Unit - A unit enters SpawnPool <gen> Conditions (Owner of (Triggering unit)) Equal to HostileNaga Actions Set NagaGroup = (Units in SpawnPool <gen> owned by HostileNaga) Unit Group - Pick every unit in NagaGroup and do (Unit Group...
  13. hugahug

    how would you do this?

    I have a trigger that spawns 1 units every 1 second the thing i want to do next is when the spawned unit enters "spawn Region" i want it to patrol to a random unit in the game i dont know how to do this Plz help +rep
  14. hugahug

    Bridge Help

    How can i make a Bridge that can be destroyed and then be reparied by a unit??
  15. hugahug

    Need help with Integer

    can an Integer be negative example: Lets say i have an intger and its value is 0 and then if a trigger fires and it will set Intger= (intger-1) will the value still be 0 or -1?
  16. hugahug

    Bridge

    Why cant my units go on the bridge?? and when im trying to place a unit on the bridge it will be placed under the bridge how to fix this??
  17. hugahug

    Integer

    How do i add values to an Integer Example: Time - Every 1.00 seconds of game time Conditions Set Integer = 1 how can i make it like this? every second i want it to add 1 to Integer so after 10 seconds the integer will be 10 so how can i do this? plz help
  18. hugahug

    Range System

    So this is what im trying to do A unit attack another unit (ranged) if the distance between the attacking unit and attacked unit is 900 or less i want the attacking unit have about 30% chance to miss an attack. And if the range 901-1800 i want it to have 50% chance 2 miss so any ideas how i...
  19. hugahug

    Shockwave

    How can i make a shockwave only hit 1 unit and then disipears? it would be kinda like the Elunes Arrow in Dota.
  20. hugahug

    Possible?

    How can i modify the chance a unit have to miss?
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