i am really nooby so you are going to have to talk me through most of it :( so first things first... i tried to use this code to clear corpses from the map but of coarse it doesnt work.Delete corpse
Events
Time - Every 10.00 seconds of game time
Conditions
Actions...
Well when I do the patch installation I get this error message
ERROR: unable to create temporary patch archive
Data error (cyclic redundancy check).
I have no idea what to do does n e 1 else know??
I have this trigger here
Code:
Timer
Events
Game - The in-game time of day becomes Equal to 0.01
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Duel In
Countdown Timer - Start (Last started timer) as a...
Off topic but what actions is this or theses
Pick all (Units owned by (Triggering Player))
Loop Actions
Unit - Move (Picked unit) instantly to (Center of Hero spawn <gen>)
I have this trigger here
Timer
Events
Game - The in-game time of day becomes Equal to 0.01
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Duel In
Countdown Timer - Start (Last started timer) as a Repeating...
i have this trigger
Go to middle
Events
Player - Player 1 (Red) types a chat message containing Return as An exact match
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero spawn <gen>)
But everytime i try it nothing happens y is this
Well i have this trigger
Duel
Events
Time - Duel_Timer[1] expires
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of (Playable map area))
But where is says triggering unit i want that to be all heros is there a way i can do that i havent...
Ok on that trigger i got up to Number of units in (gnoll spawn <gen>)
how do you get the matching (((Matching unit) is alive) Equal to True))) Equal to 0
Red Respawn Gnolls
Events
Player - Player 1 (Red) types a chat message containing -Respawn Gnolls as An exact match
Conditions
(Number of units in (Units in Gnoll Spawn 1 <gen>)) Equal to 0
Actions
Unit - Create 6 Gnoll for Neutral Hostile at (Center of...
um my trigger i made seems to only work once how can i stop this?Red Respawn Gnolls
Events
Player - Player 1 (Red) types a chat message containing -Respawn Gnolls as An exact match
Conditions
(Number of units in (Units in Gnoll Spawn 1 <gen>)) Equal to 0
Actions...
I need a trigger the makes it so after my hero kills all the gnolls in a region more will from how can this be done can someone plz write me up a trigger plz.
If any you have ever played dota or any game the colors are locked assinged to one position. in dota the first person is blue second teal third purple and so on how do i make my map like that?
I tried what BRUTAL said and did thisTeam 1 exit
Events
Unit - A unit enters Exit 1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering player) is an ally of Player 1 (Red)) Equal to True
Actions
Unit - Move (Triggering unit)...