SO I just recently bought a 25.5" acer monitor, and I can't read anything on websites because everything is written too small. I changed the DPI (font size) to 200% with windowsxp-style scaling (i use Vista) but still cant see much.
Help would be greatly appreciated. :)
For some reason, the BASICATK unit is not moving. However, the BJDebugMsg displays its name correctly.
Code:
scope AttackMovement initializer Init
globals
group TEMPGROUP = CreateGroup()
group TEMPGROUP2 = CreateGroup()
endglobals
private function...
So once upon a time, in 20 minutes, I made this gigantic multi-trigger that moves a unit based on arrow keys pressed.
scope Movement initializer Init
private function Actions takes nothing returns nothing
local real angle = 0.0
local real x = 0.0
local real y = 0.0...
I present to you...
Unnamed Project
Download the somewhat playable demo attached at the bottom of the post.
Took me around 3 hours to make it. There are a bunch of stuff I made for it not included in the demo, or alternate versions of those things.
As you can tell from playing it, it is 100%...
When using the event "Player X skips a cinematic (presses Escape)", it seems that "Trigger Player" does not work.
Is this correct? Can anyone confirm this?
I used WC3 Viewer (the only viewer to work on my PC), and I could not find the following icon:
ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
If anyone could find it and extract it, that would be great! Thanks. :)
1) I'm trying to pick all units of type X and change their ownership to Neutral Extra, but for some strange reason, it is not working.
private function ChangeOwnership takes nothing returns boolean
local unit u = GetEnumUnit()
call BJDebugMsg(GetUnitName(u))
if...
A trigger made to revive Heroes. Only needs to be MPI.
(Event is added by another trigger.)
scope Revive initializer Init
globals
constant trigger REVIVE = CreateTrigger()
endglobals
private function Actions takes nothing returns nothing
local unit u = GetTriggerUnit()
local...
I'm currently terraining a small graveyard, and it doesn't look very scary, so I need some tips and advice on how to make a scary-looking cemetery.
(Couldn't find any tutorials on this...)
Here's a screenshot of what it looks like right now...
Argh this isn't working. :banghead:
I get an "undeclared variable" error on the ''gg_unit..."
scope TestTrigger initializer Init
globals
private group tempgroup = CreateGroup()
private group tempgroup2 = CreateGroup()
endglobals
function Actions takes nothing returns nothing...
Fire Geysers v1.5
FIRE GEYSERS
My first spell... :P
Go nuts on the critique but also tell me what to change & improve this is my first vJASS spell...
vJASS, MUI, Leakless, & Lagless
''Technical' description'': creates X amount of fire special effects at random points around the...
Got a project you gave-up on a while ago and don't want it to go to waste?
Then post it here so that someone else may continue or learn from it!
PLEASE ONLY POST YOUR UNFINISHED PROJECTS IN THIS THREAD SO AS TO KEEP IT CLEAN & ORGANIZED! NO "I NEED HELP" OR "COOL MAP"! IF YOU WANT A MAP...
I converted a few triggers from GUI to JASS and now I am rewriting them in vJASS, except I don't know what to fill in for some of the natives.
1) BJ:
call SetPlayerAllianceStateBJ( ConvertedPlayer(GetForLoopIndexA()), Player(5), bj_ALLIANCE_ALLIED )
Native (according to jasshelper):
if...
IsUnitType(whichUnit, unitype whichUnitType)
I used:
IsUnitType(u, ARMORY)
(ARMORY is an integer variable.)
but get the error: "Cannot convert integer to unittype."
I thought unit-types were integers:confused:
Also, I heard I shouldn't use IsUnitType but something else but can't remember...