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  1. Xialian

    Attack problem

    Hey there. Got a little problem with a unit, who attacks. He attacks, and then a trigger is supposed to go +1 and level up an ability he has. Now, the problem is that this doesn't seem to happen. The trigger I'm using is as follows: Essence of Magic build Events Unit - A unit Is...
  2. Xialian

    Big numbers getting cut

    Hello! I've been working on a Cookie Clicker clone in the World Editor lately. So far, everything's been running smoothly (with the exception of multiple multiboards active at the same time, but that's a different deal altogether, but I've run into a very strange problem. The values in the...
  3. Xialian

    Weapons system

    Hi again! Adding on to the endless train of random questions! I've recently played two maps with a friend: Map one was a Counter-Strike map, having an ammo system with reloading, picking weapons, using them from "spells" and manual shooting, than can fly a few degrees from the target point...
  4. Xialian

    Ability detection

    Good afternoon! I have a question. Is it possible, on kill, to make the game register, which spell or attack killed the unit, without some sort of damage detection mod (which probably doesn't work like that anyways, but I don't really know)?
  5. Xialian

    Cooldown reset on a single spell?

    Hi! Is it possible for the cooldown of 1 spell to be reset or in any way reduced without resetting them all through the trigger action?
  6. Xialian

    I have no idea on how to do this right

    Hey! I've been thinking really hard about making a spell that works something along the lines of the hammer throw that Thor has in Smite and I have had great fun trying to make it with dummy things and all that stuff. Note: The point it travels to and the hammer itself are preset to make...
  7. Xialian

    Missile speed and damage

    I've been making a map for a LAN party that I will have with a friend some time, and we both play WC3 so, why not make a map? I'm making it in the style of League of Legends and all that stuff. But I have a simple question: Is it possible, when a spell using a missile is used, that the target...
  8. Xialian

    Auto-Attack based spells?

    Yeah, I don't really know what to call it, but. Is it possible to make spells trigger with AA's? Like pressing the bound key (for example Q) and on the next auto-attack, it will trigger? (Q, auto-attacks and applies a 2 second stun and 75 bonus damage or something) Maybe even resetting the...
  9. Xialian

    Stackable DoT?

    I can't really find any abilities, which will stack a damage over time effect. I mean, attacking once with an autoattack applies one stack and using a certain spell will add a stack, too. Maybe a stacking slow effect on it. Any pros out there, who can help?
  10. Xialian

    Why doesn't this work?

    I really don't get this. The ability deals 0 damage, and I don't get why it won't deal any. Unit - A unit Starts the effect of an ability (Ability being cast) Equal to Shuriken [Q] (Unit-type of (Triggering unit)) Equal to Hyperassassin Set HAAgi = ((Agility of (Triggering unit) (Include...
  11. Xialian

    Attribute-scaling abilities?

    How do I make a spell that does for example four times my hero's agility in damage or passively adds that damage to basic attacks? I've been struggling with this for a while and I can't seem to get any further :(
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