Nice check list :P
Hm.. lets see
1. Not really. I've did my research though and I have a rough idea of how it works . It seems everyone has their own idea, quite a few with pause unit function which I don't want :/
2. As for the sliding trigger. definitely not. I'll take a look at your map to...
Could you give a short detailed description of how the passive ability works?
I'll tell you how I would do it so far by an example... You can tweak it from there ..
Assume you want to make a Critical Strike With Cooldown.
100% chance 2x Damage. Reactivate Every 6 seconds.
1.Create 2...
Tq for quick reply !
Regarding the Omnislash - Sry : Heres the full details .
1.Omnislash cast. - Target Enemy Unit
2.Targeted unit is tossed [Sent flying like a trajectory projectile] 500 range from caster's facing angle.
3.Caster leaps towards tossed target unit. - Slow Attack animation +...
Hey all, I'm getting more familiar with the World Editor triggers now, and its about time to get into the more complex spells. I'd like to know how these spells are triggered if anyone would help me understand them :) Thx !
Advanced Trigger Skeletons-...
Hey again guys, I'm here again to ask a another question to implement more skill systems to my map.
1. Is there a way I allow a hero to learn any 4 Skills, but the moment he chooses one, he has no choice but to continue adding it until the chosen skill is maxed, before he could choose to add...
Oh.. My idea would be to ..
When Moonstone is used :
1.Trigger A detects and Saves [Variable X] = current time of day when Moonstone is used.
2.Run trigger B (Initially off) _ Set the game time to 0.00 Every game time second
3.After a certain period. Set game time back to [Variable X]. Off...
I'll assume you want that to be a passive skill? [could be active that does nothing at night]
Heres a SIMPLE one that works as long as the unit is alive.
*It wont resume the time if the unit is killed AFTER it converts day to night though ..
there ... I tested it though ..
The part where it gives a random skill - [Refer to my first post] - works perfectly fine with many heroes.
Its the part where the skill should level up. Only the first hero could get the skill leveled up.
[Skills leveled up randomly via triggers]
Ah i see thx :D
Below is Trigger : MageCircuit1
MageCircuit1
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Magic Circuit - Elipse
(Unit-type of (Triggering unit)) Equal to Magician
Actions
Set MageCircuit1b = (Triggering unit)
Trigger - Run MageCircuit1b...
Sry I don't know how you guys post triggers :( could someone teach me? the trigger is very long and ...
screen shots would irritate you people since it wont fit even with a few ._.
Create multiple dummies to cast multiple pocket factories at your own timing -
Not sure if you could create more copies of the ability with different cast time to give u even more timing adjustments
Hey guys I'm creating a Skill system specifically for one of my Hero unit here ... and
..I've done a version of it that only works for ONE hero only, problem is my map would have many of that same hero...
Hey guys I'm trying to make a spell here that shoots a projectile that moves at a speed around 650, and would either :
Deal damage to both , Hp, and Mana to the first enemy unit it hits.
or
Heal both , Hp, and Mana to the first friendly unit it hits.
I need a rough idea of how to...