Hello :)
Sorry for this noobish question. :o
Is there any MPI tutorial?
I couldn't find any MPI tutorial in this forum and others.
If there's none, would someone to make one?
Thanks in advance :):)
Well, I've been making a hero defense map.
I know most of my spells in my map are not MUI.
Must it to be MUI? Since all of my heroes are using different abilities.
Thanks in advance. :)
Hello.
I'm kinda curious of a trigger that makes every unit around caster to attack him.
After x seconds of being attacked, The caster has 50% to release the damage that he has been suffered to enemy nearby and 50% for the caster to heal his friend for y% of z damage.
Thanks in advance! :)
Well..
I have some weird & strange problem.
When i activate some of my not-very-dangerous apps.
My windows comes with a warning
"Windows cannot accessing files, folders bla bla bla"
Why is it wrong? Is it Registry problem? Because some of my registry was found as a virus by AVG...
Why do most of people think that is attacked unit event is buggy? I've used it alot and haven't found any bug.
Second question.
I'm wondering about making multiple units in a line, like in emjlr3's on attack template, but in GUI version. Any clue?
Thanks, +rep for helper of course. :thup:
Well, a spell just went into my mind. I want every fifth time the unit attacks, the unit sends out a shockwave.
Is it like this?
5th shockwave
Events
Unit - A unit is attacked
Conditions
Attacking unit has buff (Whatever it is) Equal to True
Actions
Set...
Hi there again.
I have a problem that's pretty awful and easy but I can't fix it.
The problem is. For example, I create 50 units and a commander for my enemy to attack my castle.
If I had killed the commander, it would go into next wave (Yes, I've killed the commander). Then, I was...
Hi everybody. I just met freakin' error that makes me can't sleep well tonight.
For example, I want to import the Double Shot spell to my map.
Here's the whole trigger :
scope RandomShot initializer Random_ShotT
globals
//UserChangable
private integer ID = 'A000' //This is...
Well, I just got a crazy idea. I want to join the Fissure (Credit Goes To : Naminator) with Nova system.
The Fissure:
Fissure
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fissure
Actions
Unit Group...